Photos 7-9 (these in particular have dreadful redundancy!)
Concrete07.jpg Concrete08.jpg Concrete09.jpg
Photos 7-9 (these in particular have dreadful redundancy!)
Concrete07.jpg Concrete08.jpg Concrete09.jpg
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Thank you very much for letting me have a play with your concrete!
I hope you like them
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Here goes...
These are uploaded in the same order as your original photographs. They all tile perfectly, but the quality is highly variable in that those with noticeable variations in tone (a bigger more noticeable pattern) are ones that I would use only in very small patches here and there, for they have a very high 'redundancy', which is where the pattern becomes obviously repeating.
All are high res 3000 x 3000 pi uncompressed (except concrete05 and concrete06, which are 2% compressed) JPG images, so you might have to convert/reduce them to suit your software.
Concrete01.jpg Concrete02.jpg Concrete03.jpg
Last edited by Mouse; 01-25-2017 at 02:45 PM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Nice work mouse! Thanks for the textures egdcltd.
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Thanks Bogie I'm not terribly good at the photographic end of things, but I get an itch to make a texture if I see a photo that's just asking for it!
@egdcltd - do you mind if people use your photos and the textures derived from them in their maps - maps they might sell?
Just asking so that we all know what's what
I don't mind if you don't
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
You're welcome! A familiar name - do I recognise it from the Dundjinni forums (and what the heck's wrong with that site)?
I may have more textures in the future that you can have a fiddle with. No, I don't have a problem with people using the images in commercial products. It's always useful to have assets that can be used without problems. The only thing I would object to is people selling the textures themselves as textures (although if you can sell them, talk to me, I'm willing to discuss terms). I'll edit the first post to make that clear so that people don't have to trawl through the thread to find it.
Bogie is Dundjinni's Administrator
Thanks, egdcltd I just wanted to be absolutely sure that we were both ok about everything
And thanks for the offer, but I don't have any plans to sell any textures, and I likewise would be a bit put-out if anyone started selling those I make to share. I already have quite a few in my texture album (link in my signature below) - again: use and share for private or commercial, but not for resale in their own right.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Sometimes it can be a problem finding affordable graphics with the right license to use them that it's always helpful to increase the amount available. I may take some pictures of weeds (winter; the light's terrible at the moment!), especially if someone can easily remove the backgrounds.
I think you might need to get someone else to help you with the transparency aspect.
I can do it, but it does depend a lot on the complexity of the picture and whether its absolutely pin sharp in focus, since I only have Corel Photopaint 11 to work with (20 years out of date), as opposed to something like Vertus fluid mask (which would do the job for you at the press of a button, if you had it).
There are a couple of transparent pngs in my texture collection. The snow is a Genetica library texture with inbuilt transparency based on a fractal pattern node, and the smoke textures are ones I made by using the colour pick transparency tool in Photopaint on dead simple graphics - as you can tell because they aren't that perfect (though ok for smoke).
You never know - someone might come along and chip in. We could end up with a quite a texture factory here
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying