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Thread: Waterfall cities - How to...

  1. #11
    Guild Expert Facebook Connected XCali's Avatar
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    I had some success with drawing top down mountains and making them pop out of the map. If you are interested head to my city Twin River. Check out the ones further down on the page. Exhibit A and Exhibit B

    The important thing is learning to add Cast shadows for your mountains then Core shadows closer to the mountain foot and peak, nice and dark. Finally add Highlights on the other side. The highlights really are important, they do have a big effect alongside the cast and core shadows.

    Like for example, if one only add the big cast shadows without the others, it would look like there is something there. But, it wouldn't pop. Adding the darker core shadows (A smaller closer to the object shadow- less light there.) it starts doing something. Then adding highlights bring it all together. Hope it helps a bit. Feel free to ask.

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  2. #12

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    Wow that is great information! I've been trying to make a waterfall castle that the guards can divert to flood or assail attackers in different floors. It's definitely been tricky handling the more natural parts (mountain / waterfall) while I've had an easier time with the castle itself. Isometric's been the only thing that I've been able to wrap my head around so far, so I can instantly see how the vertical affects it.

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