Page 2 of 2 FirstFirst 12
Results 11 to 12 of 12

Thread: The Wreck of the Goodwife, or the Ships' Graveyard

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,199

    Default

    Yep, I found a dearth of underwater maps when I was considering the finale to my campaign arc. I've always shied away from underwater games because the rules looked so complicated. However at high levels with lots of freedom of movement spells and enchantments like cloak of the sea, the play is actually identical to a high level encounter anywhere else as swimming underwater becomes identical to flying. Now it makes targeted dispel magic (or worse - anti-magic rays) much more dangerous, but that's a fun twist for your players to find out about.

    I love high level play and I hope that this provides a useful environment for some people here to use for their players.

  2. #2
    Guild Journeyer
    Join Date
    Oct 2008
    Posts
    153

    Default

    I'm actually using this in early paragon tier myself, because sometimes you just need to do something that's a bit different and interesting. Plus it gives me lots of creepy possibilities rules wise!

Page 2 of 2 FirstFirst 12

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •