Thanks for your hard work, RR!!!
Thanks for your hard work, RR!!!
Red - I notice that my map isn't really filling its extent. Have I somehow got it distorted or the wrong scale?
(District 03) The roads are showing well inside the boundary, but not the same all the way around the edge.
EDIT: I think its my fault - I was being all arty and made the map fade into the background. I will upload another WIP in the next hour with a very sharp border so its easier to see. Sorry - my bad!
Last edited by Mouse; 01-17-2017 at 10:40 PM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
No I am aware that I messed up your section mask. Its because I did yours first ! But I have the method of extracting the outline off to a art now. It would help me a little if there was a feint outline of the original border you were working to. Whilst I have an accurate mask I have to guess its scale and position on your map. If you have the original section issued by J.E. as a layer on your system then can you whack it up to 100% opaque and post it with the same resolution image as your colour city sector (without a WIP tag of course) ? That would be ideal for me then I dont even have to guess at its scale and position at all.
Ok - will do... just had a crash so I might be a while!
Thanks Red
EDIT: All done - both images uploaded for you
EDIT 2: That's perfect! Thank you
Last edited by Mouse; 01-18-2017 at 10:41 PM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
If you go up a level to the Community World Build Projects section there is a bunch of topics there. One of them is the zoomable map of GuildCity. GuildCity is one of hundreds of cities within GuildWorld. In the community topics there is a zoom map of Guild World too. If you use that and zoom around and find the bottom right sandy coloured section of the main continent then when you zoom in a little ways you will find an icon which is where GuildCity lives on the whole world. If you click that icon it takes you to GuildCity the zoomable map.
Were hoping that we can have some sections within GuildCity with some more links so that we can zoom in some more. Maybe have a sewers / underground layer and maybe some links to threads which contain the interior maps for some of the buildings. My personal hope is that we could build a world and map some of it to a level where you could easily RPG in it without having the overhead of massive mapping ordeal to go through. Once it reaches a certain threshold then I would hope that people using it to RPG might add to it progressively - or add background ideas and campaign notes to the world to flesh it out.
Thats the plan anyway ! Whether we can pull it off is basically dependent on how well it goes or how popular it becomes.
Somehow I missed this thread, but this going to be cool! Thanks Redrobes.
I want to start on my part now, ... but first finish my challenge map...
Yes, I have been neglecting my monthly challenge as well... need to get back on that 12 more days ish...
Well, I do have a cave underneath my section I need to map out eventually... as far as how well it goes/ popularity I'm putting my vote for an annual/ semi-annual/ biannual (not sure how often people will be ready for something like this) event for picking a city or area to do a community event to map out. The options are (almost) endless. We could map out caves in one of the mountain ranges, buildings within the cities, even different cities with different angles (some cities could be smaller so we get a smaller section so maybe have an angled view for more details instead of top down.) Along with being fun, it gets people to try different styles of mapping as well. Pushing our boundaries. Perhaps I am getting ahead of myself... just some food for thought.
"The journey of a thousand miles begins with one step." ~ Lao Tzu
Yeah, that was also discussed in the Guild world threads, and it would be nice perhaps to set up something slightly formal like that. This occurrence happened more organically then a planned event. Perhaps in the challenge suggestion threads one could also put up guild world suggestions for a semi-annual (assuming that's the one that means twice a year?) mapping project. Alternatively people could put up three poll options on their suggestions: "Yes." "No." and "GuildWorld project"?
Edit: For instance we could have a group Guild dungeon, which would be extensive and super cool I think.
Last edited by Falconius; 01-19-2017 at 10:49 AM.
@Mouse - There is nothing wrong with leaving things the way they are, it was just a suggestion for a more structured event (I like structure more than others I'm ok with that )
@RedRobes - I did see mention in one of the other threads about the work that goes into the zoomable maps (I'm a software engineer, programmer, code monkey whatever you want to call it) So learning about the process involved there does sound fun to me. If you ever do a tutorial, please let me know (or is there one in the tutorial section already?). I'm sure I could figure it out or find a tutorial somewhere else, but there is a difference learning from some random site and learning from a person you know does something and does it well.
General question - should we move the discussion of suggestions to another thread? I didn't mean for it to eat up this thread.
"The journey of a thousand miles begins with one step." ~ Lao Tzu
LOL! You and I are opposite in that sense. I come here to get away from structures. I find they limit my spontaneity and creativity, but then I've always been a bit wild and eccentric/unconventional. However, I do understand that there are people here who function better when they are working with a structure
EDIT: I think it might be best to move it back over to one of the other Guild City threads - maybe the original poll thread?
Last edited by Mouse; 01-19-2017 at 04:01 PM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying