Yes, make the head larger, also make the skull more subtle so that the viewer just gets the hint of the skull being there and has to look closer. Now that is Gothic Horror.
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Yes, make the head larger, also make the skull more subtle so that the viewer just gets the hint of the skull being there and has to look closer. Now that is Gothic Horror.
I preferred the background of the "Mountain Modules" graphic, moreso than that on the cover art design. So I combined the two for an improved cover design. Oh and bigger head too!
And as always, this composition was completely created using Xara Xtreme.
WIP so far...
Last edited by Gamerprinter; 11-28-2007 at 10:20 PM.
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The face in the scull doesn't work for me, possibly because the two are facing in different directions...
Ideally you could just photograph a skull facing the right way
-Rob A>
Last edited by RobA; 04-27-2010 at 08:31 PM.
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Thanks RobA, I'll give it a shot - I'll post tomorrow.
I could also flip my existing skull on the x-axis to see if this improves as well...
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The sky/warrior/skull and the landscape don't work in my mind--mainly because the former are manipulated illustrations whereas the latter are illustrations. There is a lack of continuity--was that what you intended? I may be just missing it.
Don
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Pyrandon, at this point, I'm not sure, but I think I'm going to hand draw the sky, the warrior and the skull as pencil hand drawings.
The idea that's brewing in my head, is creating a small campaign setting called Superstition Valley, that comes with the November challenge map as its map content, and perhaps somehow bundled with the mountain modules...
So the photo montage of sky/warrior/skull focuses on the "gothic horror" aspects of this composition - yet somehow, I want to tie in my Superstition Valley objects... that's why I combined the two...
Like I said at the beginning, this is completely experimental - I don't even know where I'm going with this, just pursuing an idea.
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Don
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"Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]