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Thread: WiP for Dungeon of the Day (Illustrator)

  1. #11
    Professional Artist Carnifex's Avatar
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    Quote Originally Posted by Gamerprinter View Post
    Do what I do. Once I place a full area of grass, then I place a full area of dirt on top of it, and apply a fractal transparency, allowing the grass to show through (though do so showing more grass than dirt) - it looks very natural doing it that way. Like this... (Note: I did this using another vector application, so I'm sure it could be done easily in Illustrator too).

    Attachment 74889
    Illustrator does add pixel effects in some cases. And you can place pixel images as well. Are all your textures vector based? How much of the work you make in Xara is vecor based and how much in pixel based? You seem to work on quite big sized maps but my guess is that many things are pixel based anyway?

  2. #12
    Professional Artist Carnifex's Avatar
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    A map with a caravan-size camp. Added some dirt and I am almost there I think. I got the roofs of the tents to adjust automatically to the direction of light.

    mgdd072_megaton_games_caravan_low.jpg

  3. #13

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    Some dirt tests in illustrator.

    Textures.jpg

    Maybe you could share some tips, like light direction

  4. #14
    Professional Artist Carnifex's Avatar
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    I haven't tried some 3d-effects yet on my maps (except bevel on a few things) - if that is what you mean. The grunge effects are all done by combining patterns.

    Here is a close up - showing the grass, some new plants, the new trees and the new water:

    mgdd072_megaton_test.jpg

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  6. #16
    Professional Artist Carnifex's Avatar
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    Quote Originally Posted by Meriba View Post
    Some dirt tests in illustrator.

    Textures.jpg

    Maybe you could share some tips, like light direction
    So how did you do these?

  7. #17

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    The first column is a gradient>linear effect with another gradient>radial for the light and a texture>grain effect.
    The second, the third and the fourth columns are with one or two artistic>sponge effects and different oppacity.
    The fifth and the sixth are a gradient symbol applied with the sprayer tool (one for mood and other for "rock").

    Now, your turn. How did you adjust automatically the direction of light?

  8. #18
    Professional Artist Carnifex's Avatar
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    Quote Originally Posted by Meriba View Post
    The first column is a gradient>linear effect with another gradient>radial for the light and a texture>grain effect.
    The second, the third and the fourth columns are with one or two artistic>sponge effects and different oppacity.
    The fifth and the sixth are a gradient symbol applied with the sprayer tool (one for mood and other for "rock").

    Now, your turn. How did you adjust automatically the direction of light?
    It's a 3d effect in Illustrator

  9. #19
    Professional Artist Carnifex's Avatar
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    Here's the first of the sci-fi maps I am making... will be 10 space ships!

    test.jpg

  10. #20
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    I'm new here and would like to say this is very inspiring. Do you have any You Tube tutorials?

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