If there was an easy way to simulate a 'tooltip' i'd suggest that, really can't think of anything good outside of some light, nearly transparent background to put the lettering against. Not sure how that would even look.
If there was an easy way to simulate a 'tooltip' i'd suggest that, really can't think of anything good outside of some light, nearly transparent background to put the lettering against. Not sure how that would even look.
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I liked it. Brings fond memories of the Battletech days ^.^
As far as a labeling system, what about little flags? Here's a little example I tried to draw up on my tablet... I'm sure you can make it better.
Thanks Darken - have some rep!
Here is my shot at this, along with a label:
Attachment 6451
-Rob A>
Last edited by RobA; 04-27-2010 at 04:10 PM.
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Cool beans guys! I like it.
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The flag/labeling looks quite nice RobA. I think it's fitting![]()
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That is certainly a fresh apporach, but like others have said, i can't quite wrap my head around the mountains. It kinda reminds me of... Q-bert.
I thought it could be my badly rendered mountains, so I ran jezelf's buncklebury beautiful heightfield through inkscape to get a hex tiled heightfield...no better in the mountains than mine:
Attachment 6488
I think I might have to simplify the whole range...
-Rob A>
Last edited by RobA; 04-27-2010 at 04:10 PM.
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
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I think the problem may be in the amount of contrast between the different elevations on the height-map.
I think flooring the values might work. For example, heights between 0 and 9.99 would round down to 0, sea level. 10-19.99 would round down to 10, as hills. etc.
If you did go with this system, I would make the height difference on the map be equal to the length of one of the hex's sides.
I don't even know if this is possible with the system you are using... let me know how it works.
[Edit] I found what I was looking for in Photoshop... its called "Posterize" (Image > Adjustment > Posterize)... I don't know the GIMP equivalent, so i included an example of the effect
Last edited by Darken; 09-16-2008 at 02:54 PM.
You could also try changing the origin of the lightsource as to avoid the dark shadows. Perhaps to the front left than the middle right?
Or rotate the map so the incline of the mountains leads away from the POV and the faces catching the light the most will be more viewable.
Nice quality render you got there.
@Darken - It is posterize in Gimp, too.
I tried that suggestion and it was still messy. I want back and manually created the heightfield based on the hexes and symbols:
Attachment 6544
I also tried it blurred this and run back through my hex tiler:
Attachment 6545
Any suggestions on which is better (I'm leaning towards the first)?
-Rob A>
Last edited by RobA; 04-27-2010 at 04:11 PM.
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com