Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 25

Thread: Bicolline - commissioned fantasy map

  1. #11
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Yes it's a style I didn't worked lately and there's some things here and there that can be improved but I might use it (or something very close) on some future works again.
    @ Sapiento : all is done in PS. As for the CoA, like I said in the OP, I didn't make them, they were provided by the client. I just tweaked them with colors/texture to make them more consistent each together.

  2. #12

    Default

    I'm joining the numerous "can't rep you yet"

    Incredible map as usual, and I'm really fond of your borders and shields as well.

  3. #13
    Guild Adept Facebook Connected aquarits's Avatar
    Join Date
    Nov 2012
    Location
    São Bernardo do Campo - SP - Brasil
    Posts
    395

    Default

    Fantastic like always. The borders in this map make me hate you!

  4. #14
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Thanks Ilanthar and Aquarits!

  5. #15

    Default

    How long did it take you to make?

    Very nice. Very professional.

  6. #16
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Thank you It took me a few weeks to finish it, but mostly because we had a lot of discussion with the client about what to put or not in the map since we had many options at the start.

  7. #17

  8. #18
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Thanks Rob, this one was made at 150 DPI, which is enough for this kind of poster size.

  9. #19
    Guild Novice Facebook Connected
    Join Date
    Apr 2013
    Location
    A, A
    Posts
    13

    Default

    Beautiful artwork. A fine map! One thing I'd work on is your rivers. Near your Monts des Aigles mountains you have the same river exiting to two separate coastlines. Geography doesn't really work that way. Rivers start high up and gravity their way down to a single exit point.

  10. #20
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Thanks As for the river you're talking about, there are actually several rivers (note that only a few are labeled - those who have some importance in the LARP world, according to client request), which are connected by some human-made channel (north western part of Monts des Aigles).

Page 2 of 3 FirstFirst 123 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •