Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13

Thread: Ancient Greek/Roman temple

  1. #11
    Guild Artisan madcowchef's Avatar
    Join Date
    Feb 2012
    Location
    Pacific Northwest USA
    Posts
    680

    Default

    Wonderful piece, realistically simple design (why can't simple designs be simple in the execution phase). As far as measures: gridless and convince everyone to use measuring devices! Honestly I've used metered systems that never convert from meters but use fractions if needs be and metric conversions always make more sense.

  2. #12
    Guild Master Falconius's Avatar
    Join Date
    Jul 2013
    Location
    Israel
    Posts
    2,733

    Default

    Quote Originally Posted by Bogie View Post
    Just because we use a 5 foot grid doesn't mean the doors have to be 5ft wide. My maps frequently have 3 to 4 ft wide doors.
    The 5 ft grid evolved partly because of the size of the miniatures. If we used a 1"=3ft grid, then a 6ft tall warrior would have to be 2 inches tall which would have greatly increased the cost of metal figurines. Plus the maps would be enormous. A current map that is 100ft by 200ft is 20" x40" and can be printed on 12 pages, at 3ft scale it would be 33" x 66" and require 28 pages to print, not to mention how much easier it is to measure distances counting 5, 10, 15, 20 than it is counting 3, 6, 9, 12, etc. No system is perfect but 1"=3' is not a better size.
    It's based on 28 mm (1") figures yes (up from 25 mm figures). For a tall person that would actually make a meter roughly 15 mm (9/16") in our case. Commonly though figures are based on 20 mm or inch wide squares and therein lies the problem. Typical people don't occupy more than 1 meter squared at a time, even in furious action they'd be hard pressed to occupy a 5 foot square (1.5 meters square), you can fit an entire bathroom into a five foot square, shower, toilet, and sink (my bathroom is 6 ftx 6ft and comfortable, 5ft wouldn't be that much of a squeeze, the door, only slightly narrow, is 2 ft wide ). 5 ft is a lot of space. That is where, as you say, using a larger than normal measurement helps keep large things on the table, so to speak.

    The problem I find is that generally when people use this atypically large measurement during creation you end up with unrealistically large everything. Even if someone keeps this understanding at the forefront of their mind they are still likely to edge things larger than they should be, if only to maintain whole squares. I think that if many maps were just taken as are and someone said the grid now represents 1 meter wide squares they would instantly assume realistic proportions. Many times have I seen objects like slop buckets or chairs taking up whole squares, it leads to somewhat ridiculous situations if one stops and thinks about it.

    In JonPin's case here, 5 ft squares actually serve the purpose of the building, as it is a grandiose hugely expensive temple made to last as long as it can. A ten foot wide doorway in a temple is an imposing and impressive affair, it is very reasonable to put here. Still I find the larger grid lessens the impact of the actual size of it all, as it makes everything seem smaller than it really is. If the grid were in a more natural measurement of meters or yards it would better demonstrate just how grandiose and large the building and it's features are. So really the problem is between playability and representation (isn't it always).

    In any case, as I said earlier, this is my own particular annoyance and I don't expect any change to suddenly overtake the gaming world. I will just continue to live with it I think once it gets far enough along in my new Dwarf Fortress I'll map it (probably poorly) in meters and overlay a 5 ft grid afterwards and see what it's like. And then probably redo it (again probably poorly) into 5tf squares just for ease of use. (in my own mind I imagine dwarf squares as meter wide by meter and a half tall)
    Last edited by Falconius; 10-01-2014 at 04:49 AM. Reason: Added conversions for some measurements

  3. #13

    Default

    On a side note D20 modern and D20 Star Wars used 1m squares rather than 5ft squares but on the maps the proportions were pretty much the same as their cousins in 3e D&D. It is definitely done for playability reasons and I think five feet was just picked because it is an easy number for people to handle.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •