Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 26

Thread: Thuvar Continent (World of Eldoran)

  1. #11
    Professional Artist ThomasR's Avatar
    Join Date
    Nov 2015
    Location
    Angers, France
    Posts
    4,199

    Default

    It does look better as it makes the rivers look narrower but the shading is a bit extreme considering the scale. The rivers you shaded look like gorges and it's gonna be pretty hard to make them not look like this I guess. Perhaps try lowering the opacity of the shadow/highlights layer by, say, 15-20 % tops just to se how it fares.

    That or ... add another layer with the initial shading expanding further from the river and lower the opacity of that layer to create a transition.

  2. #12

    Default

    Merci Thomas.

    I lowered the opacity of the river/coastal thing by 40%. Better?
    And some more...
    ### Latest WIP ###
    Thuvarbase north.jpeg

  3. #13
    Professional Artist ThomasR's Avatar
    Join Date
    Nov 2015
    Location
    Angers, France
    Posts
    4,199

    Default

    I'd re-up it a bit and I guess it'll be perfect.

  4. #14

    Default

    Re-uped by 10% . And done a bit more (river shading & mountains).

    ### Latest WIP ###
    Thuvarbase north.jpeg

  5. #15

    Default

    Some more and a few tests about colors. I made the paper background more even.
    ### Latest WIP ###
    Thuvarbase north.jpeg

  6. #16

    Default

    OK... what about this?
    I lowered the opacity of the lines & added some more progressive shading around the (same) rivers.
    ### Latest WIP ###
    Thuvarbase north.jpeg

  7. #17
    Professional Artist ThomasR's Avatar
    Join Date
    Nov 2015
    Location
    Angers, France
    Posts
    4,199

    Default

    Yeah ! That's working pretty great ! If I was a "emmerdeur de classe internationale", please excuse my french, I'd argue that using irregular progressive shading for different rivers would work best but this is already pretty perfect.

  8. #18

    Default

    It looks spectacular, Ilanthar

    I'm not really enjoying the extreme speckliness of the parchment background, though. It looks different between the land and the ocean. I presume you have a layer with the land on it that's kind of blurring or lightening the parchment a bit? Maybe the ocean could do with exactly the same treatment. I don't know. I just find the ocean is making the land look a bit woolly, but that the land would look perfectly ok if the ocean wasn't so crisply dirty, or the dirt in the ocean wasn't so sharply focussed, or... something.

  9. #19

    Default

    By ThomasR
    Yeah ! That's working pretty great ! If I was a "emmerdeur de classe internationale", please excuse my french, I'd argue that using irregular progressive shading for different rivers would work best but this is already pretty perfect.
    Ahah , you're not . I began something, but It's not quite easy to do without doing a mess at this scale...

    By Mouse
    I'm not really enjoying the extreme speckliness of the parchment background, though. It looks different between the land and the ocean. I presume you have a layer with the land on it that's kind of blurring or lightening the parchment a bit? Maybe the ocean could do with exactly the same treatment. I don't know. I just find the ocean is making the land look a bit woolly, but that the land would look perfectly ok if the ocean wasn't so crisply dirty, or the dirt in the ocean wasn't so sharply focussed, or... something.
    Thanks ! Well, I did change contrast for waters... Maybe this test is better (just added some dark to the sea).

    ### Latest WIP ###
    Thuvarbase north.jpeg

  10. #20

    Default

    Oh yes! That's much better

Page 2 of 3 FirstFirst 123 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •