The darker tree shadows help a good bit.
Can I take it that your dungeon inhabitants all have darkvision? Because otherwise, they'll need light, which will cast shadows. BWA HA HA HA, I am so evil.
It's magic grass that doesn't need the sun
Bogie picked it up of of cgtextures, where did yours come from? I like those much better than anything I have. As for the stairs, the only reason I used that shadow was to show them going up.
Here's the update on level one with you're opacity suggestion wdmartin
Forest Ruins Level-1 Post.jpg
and floor 2 with some things added. I have a shadow going on the far right passage of the map to simulate an exaggerated darkness for no reason other than the fact it's not in a man made area. I kinda just liked it.
Forest Ruins Level-2.jpg
The darker tree shadows help a good bit.
Can I take it that your dungeon inhabitants all have darkvision? Because otherwise, they'll need light, which will cast shadows. BWA HA HA HA, I am so evil.
"Bogie picked it up of of cgtextures, where did yours come from? I like those much better than anything I have."
They all came from cgTextures also. Since I use Dundjinni, I made most of them into 1" x 1" tiles, but I also have some of the original larger floor textures to use as well.
I also noticed you used some of my tree stumps. I took those pictures in the White Mountains of NH. I should make some more, it's been awhile.
Keep up the good work, your maps keep getting better.
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Thanks Bogie, your objects (and everyone elses) on Dunjinni and here have been really helpful.
Forest Ruins Level-2.jpg
Added some lighting here, and started to play with a way to make the stairs look like they came from above. Don't know if I like it but thankfully it's easily deleted.
Is there a better way to show make the stairs look less out of place?
Moved these over to finished, kept that last one as is. It's grown on me