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Thread: Another map request

  1. #11
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    didn't see that post. I guess Fun with wilbur wasn't attracting enough for me to look at hahahahaha thanks again for your time.

  2. #12
    Administrator waldronate's Avatar
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    Finding good names for things has never been one of my strong areas. For almost 20 years my family had a cat that we called "Cat". My poor naming skills are especially amusing in light of the fact that I'm a professional software developer by trade and much of what I do is make names for things...

  3. #13
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    also a programmer. but it'.s not the same. usually when we program it's in a particular environment and variable names most often speak what we want them to do. although a tutorial. lolol

  4. #14
    Guild Expert johnvanvliet's Avatar
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    just a quick color transfer to a Emboss of a height map
    2048 x 1160
    Last edited by johnvanvliet; 02-09-2016 at 11:03 PM.
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  5. #15
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    I'm still having trouble and you guys pump it out like nothing. lol
    Last edited by Michel Beaulieu; 02-09-2016 at 09:37 PM.

  6. #16
    Guild Expert johnvanvliet's Avatar
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    Quote Originally Posted by Michel Beaulieu View Post
    I'm still having trouble and you guys pump it out like nothing. lol
    back in 2000 i moved from the photographic darkroom ( yes film ) to digital
    ( but i was using a computer in the darkroom back in 1989 )

    so for the last 15+ years i have been working with 16 bit and 32 bit scientific data
    ( msb 16 bit is a pain in the rear with out a PPC CPU computer )

    then in 2001 i found a Space Simulator and started making planet maps

    so do not feel bad it dose take time

    after over a decade of working with imaging data from USA and EU spacecraft , some things just get easy

    the link a few posts up has a few PDF's on using wilbur

    i really only use wilbur for adding rain erosion to height maps
    it is easier than using the FORTAN 90 code i was using



    For making the heightmap i used your image as a guide
    Made masks using the fuzzy select and growing the area ,then fuzzing the selected area and bucket filled with black or white
    ( you can still see some of the lines that are in the original )


    made a TALL mountain data set
    a lower mountain data
    then a plains level plasma noise data

    all from the input image

    then tapered the coastline with a darkening mask ( so the coasts are near sea-level )

    so a mix of three inputs and some masks and a lot of eroding
    Last edited by johnvanvliet; 02-09-2016 at 11:15 PM.
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  7. #17
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    I'll try it out. something tells me I'll screw it up also haha

  8. #18
    Administrator waldronate's Avatar
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  9. #19
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    OK, I managed to recreate my original map. (pen and paper) from 30 years ago for you guys. The uploaded version is 25% the real size. Before someone says it, how did that become a rectangular map? lol I'm guessing I was a limitation by the application used at the time of not, can't remember. I think I'll redo my land mass template from this one ect...

    map_25percent.jpg
    Last edited by Michel Beaulieu; 02-10-2016 at 11:56 PM.

  10. #20
    Administrator waldronate's Avatar
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    Sometimes I can't help myself. I tried the V2 shader in Wilbur, and this is what popped out (after the usual shading and some piddling about with Photoshop):

    test2.jpg

    One thing I left out in the most recent Wilbur tutorial-type thing was the used of Filter>>Morphological>>Erode as a near-final step. It will reduce the amount of fine-detail noise and give a more chiseled appearance.

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