Hello Guild,
Thank you first of all to Tiana, as well as Stiophan, worldbuilding pasta, and Eowyn Cwper for your feedback!
I actually used a real-Earth DEM only for the bathymetry, a detail that I don't particularly enjoy rendering, not knowing any decent methods of doing it "realistically."
Thank you, worldbuilding pasta, for pointing out the lack of overlap between my colliding plates. Normally, I'd feel compelled to rework the collisions (as I do strive for quality work), but I've already proceeded quite far into the topography rendering process for my continents. My next conworld, however, will definitely factor in this important detail. By the way, I highly admire you for your blog, worldbuilding pasta, which I read regularly in hopes of achieving realism in my conworlds, many of which are hostile to human life and cannot be simulated for climate due to gases (such as ammonia) in the atmosphere whose greenhouse warming I cannot properly account for. I'm currently working a process to simulate greenhouse warming due to any arbitrary gas using an Excel spreadsheet that is coming along nicely. Its specialty will be simulating atmospheres, especially those far beyond Earthlike; as well as calculating tidal/rotational bulges, tidal mechanics/evolution and full integration of mass considering precise geological makeup (i.e. Mg/Si ratio, [Fe/H], C/O ratio, etc).
Regarding your question, Stiophan, I am also using Photoshop (and Wilbur) for the continental map. I’ve considered downloading Illustrator, although I’m not financially capable of affording that right now. There’s also quite a steep learning curve, although that by far is only a minor consideration for me. When I have the time, I intend to tackle learning a vector-based software product, such as Inkscape or Illustrator, but right now I’m very occupied with my current project and of course the spreadsheet.
A while ago a Guild member suggested a separate sub-forum for conworlds consisting of tectonic animations, topography, and climate calculations. I second that suggestion, for I believe it could serve as incentive for those curious but inexperienced with this art form, as well as allow the "experienced" to offer advice and suggestions. It would help popularize the pursuit of conworlding. Yes, Eowyn Cwper, you should definitely get into tectonics!
Thanks again to all for the constructive criticism!
Peter