There are cross hatch tiling textures in the Mapping Elements section. RobA made one which looks like the one madcow is using.
Larger copies of my maps located on flickr and can be used for your enjoyment.
There are cross hatch tiling textures in the Mapping Elements section. RobA made one which looks like the one madcow is using.
a link would be appreciated. I'm not finding it.
Thanks!
-Gp
Larger copies of my maps located on flickr and can be used for your enjoyment.
Here's a link to a tutorial by Dyson Logos on how he does his crosshatching by hand:
https://rpgcharacters.wordpress.com/...yson-dungeons/
And here's another:
https://rpgcharacters.wordpress.com/...s_exclude=5387
Last edited by Raiko; 03-01-2014 at 07:56 PM.
awesome!
Thanks!
-GP
Larger copies of my maps located on flickr and can be used for your enjoyment.
Yay, useful links! Now I can read up on how to do it right. The problem with using other peoples crosshatching is it may not fit the line size or detail of your own maps, as well as the satisfaction of using your own elements. Wonderful to have tutorials on how to do it yourself.
Last edited by madcowchef; 03-02-2014 at 01:21 AM.
I know that this is an old map posting, but out of curiousity, did you stroke the map selection to get the x-hatching or did you put it up on a separate layer? the depth of the hatching looks equal all the way around.
Cheers!
The cross hatching is all one big layer and I just used a layer mask to reveal it selectively. If I am remembering right I selected the floor, expanded the selection, then feathered it, and finally removed the original floor selection from that to get the particular look I achieved here (though I'm not sure I personally like the fade out on the cross hatching). Hope that helps!
Yay!! Wasn't expecting the layer mask, but it makes sense. Gonna have to dig up Bert's video on those again :-P