You seem to have all of this very well planned.
I look forward to the full finished collection
You seem to have all of this very well planned.
I look forward to the full finished collection
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Updated - now with walls! I think this is pretty much done in terms of the floor plan. Still have to decide if I want to color the sections, and I'm thinking of doing a little inset with a side view of the city. (Mouse, I do agree that the clan housing areas are overly ordered. But I can't bring myself to redo them so I'll settle for very tidy dwarves. ;-))
Kuglutuk map v11 (sm).jpg
Updated again, with colored sections.
Kuglutuk map v12 (sm).jpg
Is it final? Who knows! It's what I'm considering final until I find some minor error that I'm too OCD to let slide. ;-)
Kuglutuk FINAL (sm).jpg
I think when you combine underground housing, underground industry, and mining, you really do need to be very disciplined about it and centrally planned in order to avoid having it all fall apart, as in literally collapsing on itself.
Added exterior buildings and another statue...pretty sure I'm done futzing with this now. In terms of city stability, there's a substantial chunk of mountain between the layers, vertically and horizontally. And if that's not sufficient...it's magic. ;-)
Kuglutuk FINAL (sm).jpg
Last edited by aeshnidae; 01-04-2018 at 11:58 AM.
Magic cures all kinds of ills
Nice looking map, Aeshnidae
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Looks good Aeshnidae, lots of different sections for gaming.
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Thanks, Bogie! I've got the vault laid out as a dungeon and I'm working on the markets now.