excellent work you have here! i'm particularly fond of the roofs and topography.
Aw thanks Diamond
EDIT: I'm looking forward to seeing your section up here!
Last edited by Mouse; 01-30-2017 at 09:06 PM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
excellent work you have here! i'm particularly fond of the roofs and topography.
My Fantasy maps : http://www.cartographersguild.com/al...p?albumid=4205
Website: http://francoisgueydon.jimdo.com/fantasy/
Thank you
The cliffs were the most difficult bit - 4 sheets (layers) with various different bevels and settings that took several days of fiddling around to get right. CC3+ does a lot to automate building construction by taking care of the shading (which is probably why I finished so quickly). I wouldn't stand a chance of being able to draw a city the PS way. I take my hat off to those guys!
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Aw thanks Ilanthar
The bit I most enjoyed was working out how to fit all the things that I wanted to have in it into the area that I had.
I'm looking forward to seeing your Nantara'Ïendel District up here. You have a very interesting road layout going on in your WIP
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Amazing work on this Mouse! I didn't comment on the work in progress but the final version is amazing! It feels very organic and natural.
Aw Thanks Daniel
A lot of the credit for the landscape has to go to J.Edward really - I would never have thought of a karst setting. It generates all kinds of possibilities for interesting rock formations.
I'm really quite keen to see your section develop. You have such a lot of wall to draw! (and maybe I would like to see how you do it before I start doing the wall in my new section! LOL!)
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Really good work getting this done so quickly Mouse. It's a great map and a rather interesting story to go with it
Thank you Straf
Its not really me that's fast - its the software making it easy for me
Now that you have demonstrated a certain flair for hill shading in your own piece, I can't wait to see it develop
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
A good workmouse always blames her tools