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Thread: New here,

  1. #11
    Community Leader jfrazierjr's Avatar
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    Oct 2007
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    Apex, NC USA
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    Quote Originally Posted by Hoel View Post
    I wonder if i should give my players a really bad map of an area and keep the good maps for me from now on.
    "Hey, the map says it's a ford here, but it's a waterfall" "Well the ford is 10km north, according to MY map"
    To some degree, thats what my new campaign map is going to be. The players start underground after having been there for hundreds of years and are given a map made at the time before the group went underground. Things have DEFINITELY changed in that time period.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  2. #12

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    The whole thing is great except for the lines on the mountains. Those are, pardon me for saying this, incredibly ugly. I suggest you spend a little more time with them in maybe a softer color (Brown?) trying to make them look a lot less sloppy.

    Also, the same goes for the roads, try using vectors for those, they'll end up looking pretty nice if you do.

    I love everything else, Especially the use of brushes on the grass.

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