I like both maps but I have to echo what the others have said, the first one is really impressive ! Glad to have you back
Thanks for the warm welcome back Wingshaw (the artist formally known as THW?) and Falconius. It's true I've been gone for a while. But I'm hoping that now that life is coming back into a new equilibrium I'll once more have some time to frequent the forums.
Cheers,
-Arsheesh
I like both maps but I have to echo what the others have said, the first one is really impressive ! Glad to have you back
Seeing the evidence, and being awfully diplomatic and not saying anything at all about the particular qualities of the real life carpet, I would say that I love both maps
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I'm in love with the trees in the first map. They're phenomenal. I'd love to see you do a regional map incorporating this style. 2nd map is very well done too, even if the carpet isn't quite my taste either haha!
"We are the music makers, and we are the dreamers of dreams"
I agree, those trees are awesome. Love them.
Both pieces look great Arsheesh
Artstation - | - Buy Me a Kofi
They are both excellent maps! I prefer the first one because of the fantastic depth effect you have created
Francesca Baerald - http://www.francescabaerald.com/maps/
wow, the colors and the lighting on the first one are very cool!
What's your process for this one? Did you use 3d software to help with the shadows?
Cartography by Matthias Rothenaicher. Portfolio: Website | DeviantArt
Thank you Francesca!
Thank you Mat! The layout, shading and coloring were all done in Krita, a free paint program (no 3d software involved). I mean all I did really was determine the direction of lighting and then draw in the shadows and shading by hand. I divided this into two steps: 1. add shadows to the lowest points (i.e. to the ground and vegetation that would be shaded by larger objects; 2. shade the trees themselves. I did however use a shortcut for shading the columns of the memorial: basically I created a horizontal rectangular selection, filled in a shadow for one column, move the selection to another column, fill with shadow, rinse and repeat. Nothing too fancy really.