Lovely stuff. Makes me think "If Charles M. Schulz had been born a couple of decades later and been a Dungeon Master instead of a world-famous cartoonist ..." in the best possible way. Lots of warmth in the rippled lines, casual font, etc.
Lovely stuff. Makes me think "If Charles M. Schulz had been born a couple of decades later and been a Dungeon Master instead of a world-famous cartoonist ..." in the best possible way. Lots of warmth in the rippled lines, casual font, etc.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
That is one honking big dungeon!
I like the idea of the rotating bridge.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I like the fact that all four quarters of the dungeon do not connect so the bridge becomes extra important!
I had originally thought about putting secret passages between the different sections but then nixed that idea because I wanted the bridge to play a significant role. As for how the bridge rotates is up to the DM. It could be a puzzle on the pivot on the bridge (images of Obiwan Kenobi in the Death Star), or maybe some sort of switch/puzzle elsewhere that needs to be solved before the bridge will give access to the rest of the dungeon. I like the idea of using a deadman's switch (the bridge will move when the switch is thrown but if it isn't held in place, the bridge returns to its N-S orientation).
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
A cruel person might add two (or more) other bridge-type things to connect other parts that all change at the same time or a subset that changes in accordance with some code. A pain to keep track of but disconcerting to players, especially if there is more than one agent moving around and adjusting control points.
I was thinking of calling this the Dungeon of the Four Winds and have each section named after the Anemoi of Greek Mythology: Boreas (North Section), Notus (South Section), Zephyrus (West Section) and Eurus (East Section). Or perhaps I should use the appropriate Greyhawk Deity reference: Telchur (North Wind), Sotillion (South Wind), Wenta (West Wind) and Atroa (East Wind).
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
Cool! I like the dimension they have, I think I prefer the 'brown' one over the other, be nice to see one in some kind of mossy green stone maybe (just for fun).
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I prefer the textured one as well but if I didn't produce a map that was more old school some people would be disappointed (maybe not here but probably at the Dragonsfoot Forums). That reminds me, I still need to make a b&w map version.
I really need to make more cavern maps. They are fun to make and always useful for D&D as well (no matter what edition one plays).
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
Just to let people know, I was using a Creative Commons Attribution-Noncommercial-No Derivatives 2.5 Canada License but have changed it to a Creative Commons Attribution-Noncommercial-Share Alike 2.5 Canada License. This way people can now fine tune the maps on my cartography site for their own games and post them on their sites (what-have-you) as long as the CC conditions are met. So far, only my Wizard's Ring maps don't fall under the CC license (as of yet). Now there is no need to contact me for every little change.![]()
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx