Nothing wrong with big projects, and this one looks good so far.
-IG
Nothing wrong with big projects, and this one looks good so far.
-IG
Doing it a little rough, saving time and then mapping it again later at a bigger scale for just a few of the interesting buildings might be a better approach than trying to make a lot of small scale buildings look great all at once taking a lot of time on one map. I think its looking great so far.
nvr mind
great start.
Looks like a good start
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I'm liking your building outlines. Those are what I was thinking we need if we want others to create detailed buildings for our city maps.
“When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden
* Rivengard * My Finished Maps * My Challenge Maps * My deviantArt
Loving your explanations of what you envision. Having just completed my first challenge and it being a market area I have a greater appreciation for what you are taking on here.
I wanted to create the mass chaos and bustle of the market but it took a lot of energy and details to pull off. It's a lot of hard work. One thing I gained from my exercise was a growing hatred of trying to draw with a mouse. LOL
I hope you can keep going on this, it's a pleasure to watch your progress.
“When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden
* Rivengard * My Finished Maps * My Challenge Maps * My deviantArt
This is a problem a lot of 3d 1ps games have. They love squalor, but it's amazing how regimented things look when every trash pile, every bit of graffiti and every puddle of urine in every back alley looks exactly the same. Chaos, anarchy, disorder and squalor take a lot of effort and storage space.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Was reading back through the thread to sort of keep my self aware of the story I've already built and realized I'd never vocalized how much I've appreciated all of your encouragement and feedback. So, thanks!
I'm working on this very part-time so progress is pretty slow. I hope to spend a few hours on it tomorrow to see if I can't get all of the building outlines finished so I can start really playing with it in Photoshop. I've got it planned out...it's just a matter of dragging rectangles around and clicking the pathfinder tool a few hundred more times. I've attached a shot of what it looks like at present. When I've got all of the buildings in I'll go back through and selectively edit to make some parks, market squares, common areas, wells, statues, etc. so it looks a little more like a liveable city and less like the Bronx.
M
Looking really good so far Mearrin69. In fact, your town layout is very similar to that of the town that my own campaign has been based around (though I've only done a hand drawing of it). I'm looking forward to watching your map develop.
Cheers,
-Arsheesh
If you'd supply that compass rose as an object by itself, I'd happily steal it from you.
Very nice You do realize that you have to map the rest of Anuroch now, correct?
-IG