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Thread: Midju

  1. #11
    Community Leader Facebook Connected Ascension's Avatar
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    Technically, no problems. Normally all lakes have many rivers flow into them and one flows out and that one always goes to the ocean somehow. There are some exceptions around the world where a few lakes do not drain to the ocean - Dead Sea, Salt Lake, Crater Lake. So technically you're okay but these types of lakes are not very common (there's around a dozen, to my knowledge, around the world) and if you start trying to put in every exception to the rule then your maps will quickly devolve into mushy hodge-podge requiring "magic" to explain away all of the inconsistencies. Not that you're going to be that way, just saying to not use geologic anomalies too often. Since this is an island and not some broad flat basin I would expect the lake to have a river drain to the ocean. The wetland placement looks fine to me, you can put those pretty much anywhere where it is low, flat, and gets lot of rain.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  2. #12

    Wip Midju 0.5

    O.k. I fixed the second lake based off of the information given. I also worked a little bit on the border between the plains and mountains.

    I added a few forests near the bigger rivers and the lake, but I'm wanting some feedback about the style and representation before I add any more.

    For a fantasy themed map and game, how should I represent cites, towns, and camps?
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  3. #13

    Wip

    I changed the style of the forest and added some new ones. A few of the labels were repositioned.
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    I am Zen Clark.

    ---
    http://yags.glendale.org.uk/
    GPL RPG that I am using for a MUD project.
    ---

    ---
    http://zchint.vndv.com/
    Personal site that host various thoughts and ideas.
    ---

    ---
    http://rpgtalk.wikia.com/wiki/RPG_Talk
    RPG Talk, a wiki dedicated to the discussions of tabletop RPGs.
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  4. #14

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    I have to agree with ascention. Asthetically it doesn't work for me, but like he said, its such a new style I may not be ready to appreciate it. Maybe once more of it is filled out.

    I am looking forward to see how it develops.

    Marc
    Visit my site for roleplaying at http://www.rpgrescue.com.

  5. #15

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    What exactly is different in style from the other maps? What seems to stand out the most?
    I am Zen Clark.

    ---
    http://yags.glendale.org.uk/
    GPL RPG that I am using for a MUD project.
    ---

    ---
    http://zchint.vndv.com/
    Personal site that host various thoughts and ideas.
    ---

    ---
    http://rpgtalk.wikia.com/wiki/RPG_Talk
    RPG Talk, a wiki dedicated to the discussions of tabletop RPGs.
    ---

  6. #16
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    The brown chunk doesn't mesh with the rest of the map. The brown chunk looks pretty cool, in an artsy way, but the rest looks quasi satellite. If the green grass and trees were done like the brown chunk then it would all mesh...or vice-versa.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  7. #17

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    O.k. I'll see about replacing the brown chunk with the style used with the other parts of the map.
    I am Zen Clark.

    ---
    http://yags.glendale.org.uk/
    GPL RPG that I am using for a MUD project.
    ---

    ---
    http://zchint.vndv.com/
    Personal site that host various thoughts and ideas.
    ---

    ---
    http://rpgtalk.wikia.com/wiki/RPG_Talk
    RPG Talk, a wiki dedicated to the discussions of tabletop RPGs.
    ---

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