I like the third version most, the bold contrast makes it the most striking
Something very similar to this mountains-to-brushes process was going to be Fun With Wilbur Volume 7. It looks like my year (or more) worth of piddling around in getting actions implemented let you beat me to it. My goal was to be able to mass-produce the suckers using any of the shader settings under control of an automation system, but I ran afoul of nasty infrastructure things and it's sort of stalled.
It's possible to get a similar effect directly in Wilbur even today (except for the antialiasing on the 3D, of course). The critical part is the lighting (Texture>>Shader Setup for the Wilbur shader). Under Altitude, make the land color list and sea color list each contain just one color: white. Then set the elevation angle in intensity to 70 degrees and the ambient . The result should look as shown below.
Untitled-2.png
The base terrain is just a raw Filter>>Calculate Height Field with the Math Function "1000*sqr((ridged(x+0.4,y+0.3,1)*exp(-r*r*4)-0.15))", sphere center -2,-2,-2 and radii 4,4,4. Just tweak that +0.4 and +0.3 to move the mountains around and you have lots of quick-generated items. Things look better with erosion, of course...
I like the third version most, the bold contrast makes it the most striking
The cool thing about having Waldronate around here is that he always pops up with these entirely cool math functions for Wilbur. Sadly, I tried the function, and it resulted in Wilbur crashing. It's all good though, cause it gives me something to think about.
GW
GW
One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.
Current Non-challenge WIP : Beyond Sosnasib
Current Lite Challenge WIP : None
Current Main Challenge WIP : None
Completed Maps : Various Challenges
Weird. It works in V1.80 x64.
Untitled-3.png
Or, as we like to say at work:
untitled.png
(this medal gets a LOT of use).
Last edited by waldronate; 03-20-2014 at 10:42 PM.
The reason why I don't use Wilbur is that it crashes very often on my computer too. 32 bits...
Well, that might be the problem here. Still running version 1.75 on a 32 bit system. Like I said, though, it's all good. It still gives me some ideas to work with in the future. For now, I'll just continue along the course that I've set for myself and try to finish rendering these mountains over the next couple of days so that I can start putting them to use.
GW
GW
One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.
Current Non-challenge WIP : Beyond Sosnasib
Current Lite Challenge WIP : None
Current Main Challenge WIP : None
Completed Maps : Various Challenges
Whew! The first batch of 25 mountains is finally done. I'm not sure just how many more I will make. There is a part of me that says 25 is probably enough, but there is another part of me that says I should crank out about 100 of them in an effort to minimize the possibility of repeating patterns when I start adding them into the map. Anyone have thoughts on this, or suggestions?
GW
P.S. On the off chance that anyone might want to make use of these, please feel free to do so. They are all in scale to one another in terms of overall size. I wasn't super worried about showing specific elevation levels, just relative heights when they were compared to one another.
GW
One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.
Current Non-challenge WIP : Beyond Sosnasib
Current Lite Challenge WIP : None
Current Main Challenge WIP : None
Completed Maps : Various Challenges
There's a dark side of mountain making? And here I thought I was finally climbing my way out of that pit!
As for sharing . . . I've gotten so much from so many members here, it only seemed right to give something back. Besides, I'll probably make several dozen more of these, and keep them for myself.
GW
GW
One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.
Current Non-challenge WIP : Beyond Sosnasib
Current Lite Challenge WIP : None
Current Main Challenge WIP : None
Completed Maps : Various Challenges
Okay, so now that I'm armed (with over 4 dozen mountains), and dangerous (only to myself), it's time to put the mountain results to the test and see just how well they work as an actual part of the map. I tried a few different things in terms of blend modes and sharpening to see if I could get a look that I really liked. The results, shown below, are up for judgement. I know which way I'm leaning, but would like to hear what others have to say.
GW
GW
One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.
Current Non-challenge WIP : Beyond Sosnasib
Current Lite Challenge WIP : None
Current Main Challenge WIP : None
Completed Maps : Various Challenges