Modified the rhumb line program and regenerated them and created a new, lower profile rose. The new program can insert the roses at the correct points supports more easily configurable line styles.
### LATEST WIP ###
portolan.png
Added a scale bar based on a style I've seen in a few actual portolans. I've added compass roses on two of the rosettes though I think they need work as they are a bit overpowering, though that may change as I add more detail (Not that portolans tend to be all that detailed.) And I've started adding indications of banks and shoals.
### LATEST WIP ###
aug-sept-outline.png
Modified the rhumb line program and regenerated them and created a new, lower profile rose. The new program can insert the roses at the correct points supports more easily configurable line styles.
### LATEST WIP ###
portolan.png
Still trying to get the shoals looking right, the dots are quite a bit bigger now
I've added my standard parchment filter to the background and started experimenting with a filter for some stains.
### LATEST WIP ###
portolan.png
Improved the stained look and made start on adding the names of coastal towns. Right now the names are just placeholders.
### LATEST WIP ###
portolan.png
Sorry, I'm not sure why this post got shifted up here
Last edited by Hai-Etlik; 08-23-2010 at 05:01 AM.
Should you succeed in naming all of the stuff that will soon be coming then my hat will surely be tipped.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Well I'm planning to automate that bit. I just need to position them all and then break out the Ruby once again. I am thinking of trying to add some regional variation in the name generation. And maybe perturb the text size a bit to give it more of a hand written look.
Let there be Names
For now I'm calling this language 'Elven' and I have a 'Dwarven' language generator made up too. 'Sana', 'Sono', and 'Gada', mean something like 'Town', 'City', or 'Port'. Or maybe 'Saint', 'Magic', 'Tree', or 'Cheese', who knows with Elves. I may also try splitting it into two regional dialects.
I've also smoothed out some 'unexplored' bits at the edges. That may be where I'll put the 'Dwarves', assuming it's an 'Elven' map.
### LATEST WIP ###
aug-sept-outline.png
There are now two languages, one of which has a regional dialect.
### LATEST WIP ###
aug-sept-outline.png
Tweaked the stains a bit, and created yet another filter for the link layers. This includes a slightly blurred copy, a perlin noise based mask, and a displacement map.
I also gave the filled in bits of the roses a 'by hand' treatment.
I may continue working on it in the remaining time, but I've achieved what I set out for and I'd be happy with this as my final version. I'll also try to put the Ruby scripts, at least the line generator, into a more usable form and post it in the resources forum.
The final rendering with all the filters turned on took 3m 47s.
### LATEST WIP ###
portolan.jpeg
very nice start.. looking forward to seing more![]()
regs tilt
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