What pirate city would be complete with a several prisons...I've actually decided that since one of the more lucrative black markets in my campaign world is the slave trade (since its loosely based off Al-Qadim...and there slavery is a big no-no), these smugglers/pirates would certainly be heavily involved...and since they already have them, they are using them to do most of the jobs in the city itself. All of this is to say that I will have 2 or 3 "prison" type buildings to hold those who are being kept for ransom, but I will also have a small slave quarter where less "valuable" slaves are fed, stored, and traded.
@Korash - absolutely right that in a city this small brothels, gambling houses, and taverns would not be separate...instead, this city employs "pleasure palaces" - a pirates one-stop shopping experience. There will be lots of them throughout the city and I'm also going to have little "peace-keeper" barracks spread about.
Also - I think your right that "Ship Wrights" typically have their own dock to build/repair ships. In this case, the docks on the east side of the main entrance serves as sort of a private entrance reserved for the important captains. All those other docks are reserved for repair work. I figured that all of the other ships "park" in the circle surrounding the city and unload their wares through the rope bridges that connect them to the island.
So - started filling in my sketch a bit
Khuramunz Sketch_3.jpg
And - started drafting it out in Photoshop. I decided that since I have a fair amount of free time on my hands over the next few weeks, this would be a good opportunity to try to learn how to make a city map with that program (far more comfortable with CC3 most of the time).
So - any tips, tricks, pointers, criticisms and suggestions about the city layout or photoshop techniques are thoroughly appreciated.
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Khuramunz.jpg