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Thread: Creating Windows

  1. #11
    Community Leader Bogie's Avatar
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    Quote Originally Posted by Midgardsormr View Post
    In the 3d rendering world, we call that ambient occlusion. Where two surfaces are close together, such as internal corners or creases, they create a very subtle shadowing. The outer glow that is so popular to put around map objects is an exaggeration of this effect that helps to make the objects seem more a part of the environment.
    That explains a lot. I do tend to exaggerate my shadows.

  2. #12
    Guild Journeyer Facebook Connected NathanC's Avatar
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    Council Tower - Layers.jpg

    Here's where i'm out with the windows (and some fluff)

    Not sure if i pulled off the curved one correctly as far as the outer shadow goes.

  3. #13
    Guild Journeyer Facebook Connected NathanC's Avatar
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    Took a crack at the lighting.

    I didn't really understand the method the wdmartian described so I just dropped a light layer at 40% opacity and a shadow layer at 50% opacity and played with the brush to get some that I think works.

    Did I do this in a realistic way?
    Council Tower - Layers copy.jpg

  4. #14
    Community Leader Bogie's Avatar
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    Very nice, the windows look fine. anyone looking at the map would recognize that is what they are without having to think about it. Keep up the good work!

  5. #15
    Guild Journeyer Facebook Connected NathanC's Avatar
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    Quote Originally Posted by Bogie View Post
    Very nice, the windows look fine. anyone looking at the map would recognize that is what they are without having to think about it. Keep up the good work!
    Thanks Bogie.

    I'll be moving this over to the the finished area before I start the second floor.


    Thanks for all your help guys.

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