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Thread: My World of Kelleemah

  1. #11

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    Kelleemah - My OSRIC RPG World using ProFantasy Software - CC3+

    Vangar is east of Vagoth and south of Batiskakna and Allhardrland. East of Vangar is Hardrada. It is ruled by Hilmr Vapnauthigr. The nobles Jarl Brjotaurthr, Jarl Eyskjald, and Jarl Harrgrimmrr have sworn allegiance to him. There are 9,236 souls and a combined fylking of 3,078 warriors in Vangar. As a Vagothian Kingdom, Hilmr Vapnauthigr in turn swears allegiance to the Vagothian Crown. This is more of a ceremonial allegiance as each kingdom rules itself. But Hilmr Haldordr’s reputation is such, that few would dishonor a request from him. Indeed, many nobles have come to Heimstod’s great hall for the arbitration of disagreements. Vangar’s realm consists of two valleys and four islands.

    High Res Version of Vangar
    I cannot get the preview to come up, but you can still download it.
    https://drive.google.com/file/d/0B_U...ew?usp=sharing
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    Last edited by CharlesRobinson; 11-04-2015 at 05:38 AM.

  2. #12

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    Hilmr Vapnauthigr’s personal realm is the valley and coast of Batiskakna. This realm was hard won. Indeed, they only came at the behest of the dwarven King Mac Mirza who had sent a courier through secret tunnels into the lands of the Vagoth. Vagoth was paid well to lift the siege of Batiskakna by the Vigaferli. In addition to a great sum of gold and silver, King Mac Mirza gave them the two valleys and the four islands that now make up Vangar. King Mac Mirza still pays a yearly sum in support of Vangar’s vigilance against the return of the Vigaferli.

    Hilmr Vapnauthigr’s stronghold is called Heillbygth. His subjects consist of 2,856 souls and a fylking of 952 warriors. He has reaped great rewards in both tribute and trade with Batiskakna. He uses his wealth like a weapon though. He buys influence among the various nobles within the Vagothian kingdoms and is rumored to have even paid for assassinations of his enemies. His chief rivals in trade is the dwarven trading house of Sawdauy and the independent Vagothian city of Smithrfjord. He seldom leaves his stronghold except to visit Batiskakna, which he does frequently.
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  3. #13

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    Jarl Brjotaurthr’s realm consists of 2,826 souls with a fylking of 942 warriors. His lands consist of the lower Allhardrland’s coastal valley. He does not have much love or respect for Hilmr Vapnauthigr, but as long has he gets the gold and silver he needs to defend his realm, he will stay loyal to him. Since Vagothian tribes have settled in this land, the Vigaferli have been their enemies. The Vigaferli tend to come during the harshest parts of winter, raiding and dragging away prisoners. After such raids, human bones have been found in the woods with clear signs that they had been gnawed upon. Most of his settlements have been attacked and are heavily fortified. Only those closest to his strong hold have not been attacked so far. Two strongholds stand guard along the valleys river at his realms most northern point, Sigrborg and Vaskrborg. The valley has been well named, for Allhardrland means, a most violent land.

    Jarl Brotaurthr’s stronghold is called Drengrhamr. Jarl Brotaurthr has lived a warrior’s life fighting the Vigaferli. He killed his first one when he was only 15 years of age trying to save his family during a raid. He lost an eye that day and still carries the burns and scars upon his body. He has personally lead men into the Allhardrland on patrols many times and is well respected among both his people and fellow nobles. Many whisper that he should be the Hilmr, but he has no use for power over men. He only wants to protect his people.

    The strongholds of Sigrborg & Vaskrborg guard the northern border of Vangar. Although they have fought off many large attacks. Small bands of Vigaferli slip through the hills and dark forests to raid the settlements of Vangar. Patrols are sent out on regular basis to find and ambush small groups of Vigaferli. But the Vigaferli are very strong and swift and some patrols have simply disappeared. These strongholds are not manned by just any warriors though. Within these strongholds dwell the Ulfhethnar, Odin’s wolf warriors, who goes through the hamask and changes form into the berserkir.
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  4. #14

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    Jarl Eyskjald’s realm consists of the Island of Promr and has 1,060 souls and a fylking of 353 warriors. His long ships carry a third of the trade goods from Batiskakna to the kingdoms of Vagoth, the Skjaldborg Eylands, and even to the northern settlements of Brython. Jarl Harrgrimmrr carries the rest. This is a dangerous business as the Goddess Ran delights in drowning sailors and then casting out her nets to collect the dead. In addition, there are many pirates in these waters such as fellow Vogathians, Gotarians, Ogham, Villieldr, and the fierce Minotaur of the Hiberian island chain.

    Jarl Eyskjald’s stronghold is known as Oting. A born sailor, he is tall, strong, well groomed, and bathes every seven days when he is not at sea. Many see him as being rather vain even for Vagothians who take great pride in their appearance and how they are viewed by others.
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  5. #15

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    Jarl Harrgrimmrr’s realm consists of the Islands of Bygthtun, Landoudoney, and Videy. He rules over 2,494 souls and has a fylking of 831 warriors. His long ships carry two thirds of the trade goods from Batiskakna to the kingdoms of Hardrada and the northern coast of Beorgumende. This route is less dangerous than that of Jarl Eyskjald since the islands shield the coastal waters from the worst of the storms that come out of the northwest. Jarl Harrgrimmrr still has to contend with the pirates; especially since they are more likely to sail the calmer waters of the coast.

    Bygthtun is a small island with only two fishing villages on it. Their fishing boats often help foreign traders with deep draft vessels who run onto the shallow reefs.

    Landoudoney is uninhabited and all are forbidden to go there. Once, when the Vagothians first settled these lands, a small fishing village was established here. Soon, the people became very ill. Healers were sent but they became ill as well. Those that returned to Videy in turn brought the foul plague with them. None were allowed to leave either Landoudoney or Videy for a month. When healers returned to Videy, they found that all had died. Videy was resettled, but nobody has ever returned to Landaudoney for fear of the plague.

    Videy is the main island of Jarl Harrgrimmrr’s realm. The settlers here have done well since the plague. It is also the home to Jarl Harrgrimmr’s stronghold. The island is so close to Sutheimr that a bridge spans the 2 miles gap to connect the island to the coast. There are strongholds on either side of the bridge. These strongholds are to both protect Videy from Vigaferli invaders and to protect Vangar from the return of the plague.

    Jarl Harrgrimmrr’s stronghold is called Gambrivi. Jarl Harrgrimmrr is a grumpy old man who seldom leaves his stronghold. He clings to the old ways of the vikingr when you took what you wanted. This business of trade settles poorly with his honor and he leaves these tiresome tasks to his sons.

    The bridge connecting Videy to the coast is the only one of its kind known to exist in the world of Kelleemah. Many visit this bridge to simply marvel at it. The bridge is named Bruhaf. The stronghold of Eyborg sets on the island side while the stronghold of Bruborg lays on the coastal side.
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  6. #16
    Guild Artisan Facebook Connected Robulous's Avatar
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    I have to say I'm not keen on Campaign Cartographer - it's a great tool for creating D&D roleplaying maps, but they're very clearly identifiable as created in CC3, ending up with maps that aren't very aesthetically pleasing imho.

    Also, your landmass is a rather too reminiscent of Tolkien's Middle Earth or Beleriand.

  7. #17

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    That is okay, it is just for fun anyway - LoL!

    As far as aesthetically pleasing ... it is what I wanted.

    And as far as Tolkien's Middle Earth or Beleriand, I like both of their worlds.

    Mine is very different and more comprehensive though.

    This is a WIP and so far, all you have seen is the very western tip of Sutheimr - The Winter Realm.

    This is a very small part of the world, so ... there is a lot more to it.

    Thanks for the comments anyway.

  8. #18

    Wip Playing around with custom coastal contours

    Playing around with custom coastal contours.

    Roughly done just to do some test images.

    I tried a variety of water fills and this one seemed to be the best out of what I had.

    It is a little to bright I think - giving the coastal areas a "glow" effect.

    I may look at a using solid color as opposed to fill.
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    Last edited by CharlesRobinson; 10-18-2015 at 12:30 PM.

  9. #19

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    High Res Versions of the Western Tip of Sutheimr and three regional maps

    The Western Tip of Sutheimr
    https://drive.google.com/file/d/0B_U...ew?usp=sharing

    The Homeland of the Vagoth
    https://drive.google.com/open?id=0B_...XQ0WVVVdWI4ckE

    The City State of Batiskakna & the dangerous region known as the Allhardrland
    https://drive.google.com/open?id=0B_...25BZU9oOVVBejg

    The Trading Realm of Vangar
    https://drive.google.com/file/d/0B_U...ew?usp=sharing

    Kelleemah - My OSRIC RPG World using ProFantasy Software - CC3+
    Last edited by CharlesRobinson; 11-04-2015 at 05:39 AM.

  10. #20
    Guild Expert snodsy's Avatar
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    Nice job, like your sketch style on the cities and mountains. Those forests are dense, wouldn't want to get lost in those. Like the water texture, not sure of the coastal contours though, look to much like a transparency only.

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