Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 40

Thread: The Land - Child of Dragons (commission)

  1. #11

    Default

    I am so not looking forward to having to draw forests by hand! LOL!

    Nice map, Meshon

  2. #12
    Guild Expert Facebook Connected Meshon's Avatar
    Join Date
    Nov 2009
    Location
    Edmonton, Alberta, Canada
    Posts
    1,167

    Default

    Quote Originally Posted by Mouse View Post
    I am so not looking forward to having to draw forests by hand! LOL!

    Nice map, Meshon
    Thank you. I have to say, drawing forests combines a sense of existential uncertainty with a great deal of satisfaction. It's like a two-edged sword. Made of wood. With needles.

    Here's me partway through the outlining of the forest area.
    The-Land-forestBegins.jpg

    Soon I should get to that part Diamond was talking about…

    cheers,
    meshon

    Edit: I meant to note, the biggest challenge so far has been maintaining the scale, partly because I'm working zoomed in to 800% so it's hard to reference the size of trees from my previous drawings. Also because the trees along the lower edge are complete, while the ones on the upper edge are just the tops. I've erased a couple sections to redraw already.
    Last edited by Meshon; 12-17-2016 at 03:50 PM.

  3. #13

    Default

    Would it help to paste a copy of an existing tree near where you are working (to be later erased) to act a as a reference?

  4. #14
    Guild Artisan Warlin's Avatar
    Join Date
    Oct 2015
    Location
    Montpellier (France)
    Posts
    620

    Default

    Hey, Meshon, I love the way you drawn your mountain and the trees. If I may suggest, I try this style myself and find that the result is too blubby with all the trees drawn individually in the forest. But with only the trees in the border and some top trees in the middle, it could be fine. Do you plan to do it purely B&W or in grey scale ? If B&W, some hatching for each trees could make them lest flat individually.
    You have there a great start .

  5. #15
    Guild Expert Facebook Connected Meshon's Avatar
    Join Date
    Nov 2009
    Location
    Edmonton, Alberta, Canada
    Posts
    1,167

    Default

    Quote Originally Posted by Mouse View Post
    Would it help to paste a copy of an existing tree near where you are working (to be later erased) to act a as a reference?
    Yes, yes it would. Thanks so much for that suggestion!

    Quote Originally Posted by Warlin View Post
    Hey, Meshon, I love the way you drawn your mountain and the trees. If I may suggest, I try this style myself and find that the result is too blubby with all the trees drawn individually in the forest. But with only the trees in the border and some top trees in the middle, it could be fine. Do you plan to do it purely B&W or in grey scale ? If B&W, some hatching for each trees could make them lest flat individually.
    You have there a great start .
    Thank you. That's a good idea, I haven't fully decided if it's just going to be B&W or not. Some kind of shading to the trees is a good idea. I'm planning to make the outlines of the area with lots of trees and then fill in the interior with suggestions of trees and texture and a fair bit of, well, "white space" I'll see how it looks in a bit. I tried a few things out that were more dense, but they tended to be really heavy on the map.

    Time to draw some more trees…

    cheers,
    Meshon

  6. #16
    Administrator Facebook Connected Diamond's Avatar
    Join Date
    Jul 2009
    Location
    Boonsboro MD, USA
    Posts
    7,558

    Default

    Quote Originally Posted by Mouse View Post
    Would it help to paste a copy of an existing tree near where you are working (to be later erased) to act a as a reference?
    That is a genius idea. I'll come back and rep you for it when the !&$% site lets me.

  7. #17
    Community Leader Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    7,667

    Default

    Looking good Meshon!

  8. #18

    Default

    Quote Originally Posted by Meshon View Post
    Yes, yes it would. Thanks so much for that suggestion!

    cheers,
    Meshon
    You're welcome If that doesn't work to well for you other options are to open more than one view (CC3 and Blender allow this, but I don't know if PS or GIMP do), or to save a temporary copy of the current version under a different name and have that one open right next to the one you are working on - but if you do that you have to be careful that both are zoomed to the same magnification while you work on the current file, and make sure that you don't get confused about which is which and start drawing in the temp file instead

    Quote Originally Posted by Diamond View Post
    That is a genius idea. I'll come back and rep you for it when the !&$% site lets me.
    Thanks Diamond
    Last edited by Mouse; 12-18-2016 at 11:32 AM.

  9. #19
    Guild Expert Facebook Connected Meshon's Avatar
    Join Date
    Nov 2009
    Location
    Edmonton, Alberta, Canada
    Posts
    1,167

    Default

    So I was about to start on the forest fill when I realized I'd need to know where the locations and their labels were going to fit. So that's all done now… The Land has been settled! Each of the places has a slightly different character in the novel, so I tried to represent that with varied building styles.

    The-Land-settled.jpg

    Coming up I'll be figuring out how I want to represent the remaining terrain; grasslands, badlands, and desert!

    Let me know what you think, critique is most welcome.

    Thanks for looking!
    Meshon

  10. #20

    Default

    Please don't take this the wrong way!

    I'm thinking that the map is excellent, but the ivy leaf border is just a little bit wrong with it now that the forest meets it at the edges. Not sure why, but it just looks a bit... strange?

    EDIT: Maybe a single path of ivy leaves that are fractionally larger/drawn with slightly thicker lines...

    My bad if this is one of the commission specs!

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •