Hello my roommate![]()
Looking Good. Nice and undulating.
Hello my roommate![]()
@ Tenia - Howdy howdy
Not a huge update right now but sharpened up the floor texture a bit and tried to show a bit of damp flooring down near the pond/pool. Not sure if it comes across well enough though. Might need to add a sparkley highlight or two just to punch it home.
### Latest WIP ###
CoC Section 4 - WIP 005.jpg
GW
One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.
Current Non-challenge WIP : Beyond Sosnasib
Current Lite Challenge WIP : None
Current Main Challenge WIP : None
Completed Maps : Various Challenges
Just another minor update today (probably my last until I have more time to work on this on Sunday). Adjusted the blend mode and level for the wet stone near the pool, added in the secret door and plate armor for the Minotaur's treasure stash and, quite by accident, grey scaled the pool. It is still giving me a bit of an issue in terms of blending it in smoothly. Would welcome any thoughts or suggestions.
### Latest WIP ###
CoC Section 4 - WIP 006.jpg
GW
One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.
Current Non-challenge WIP : Beyond Sosnasib
Current Lite Challenge WIP : None
Current Main Challenge WIP : None
Completed Maps : Various Challenges
Good, roomate, I am struggling with the pool toFot what it is worth, I choosed a low opacity and made a "hole" under with an emboss filter, not completely satisfied with it though...
Looking good. Seeing the textures and wall markings come in. Nice
I love the effect of what looks to me like loads of cracks but it seems that the cracks ought to be going into the rock and it seems that they are going into the space. But I expect that they are not cracks !
Actually the "cracks" were supposed to be representative of the cave walls slopping inwards towards the floor. Along with the pond that is one of the effects I am still struggling with. Happy enough with the way it looks now so not going to pull hair out trying to come up with a better solution. If it happens, great, if not I am okay with it.
GW
One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.
Current Non-challenge WIP : Beyond Sosnasib
Current Lite Challenge WIP : None
Current Main Challenge WIP : None
Completed Maps : Various Challenges
Haven't had as much time to work on this as I would have liked this last week, but did manage a few revisions. Got the pool looking much better in my opinion and even added in the chalice. Also added in a nest for the owlbear. After a bit of struggle with the walls, I finally got the kind of look I wanted for them as well. Posting two versions this time. One version has the surrounding rock/mountain filled with a really dark texture while the other version is much lighter. I am thinking I might go with a combination of the two with the outer texture being dark and the stalagmites/columns being lighter. Anyone else think that would look better than using the same texture all the way around?
CoC Section 4 - WIP 201b.jpg
CoC Section 4 - WIP 201.jpg
GW
One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.
Current Non-challenge WIP : Beyond Sosnasib
Current Lite Challenge WIP : None
Current Main Challenge WIP : None
Completed Maps : Various Challenges
Very nice, I like the darker version better. Don't forget the WIP tag on the next map.
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407