I got the itch to do a mega-dungeon level (after doing those smaller dungeons). Here is what I came up with...
The Textured Version:
dungeon-074.jpg
The Printer Friendly Version:
dungeon-074bw.jpg
I've also created a PDF version (5668 KB):
Another quick dungeon. Here's the textured version:
dungeon-073.jpg
And here's the black & white (printer friendly) version:
dungeon-073bw.jpg
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
I got the itch to do a mega-dungeon level (after doing those smaller dungeons). Here is what I came up with...
The Textured Version:
dungeon-074.jpg
The Printer Friendly Version:
dungeon-074bw.jpg
I've also created a PDF version (5668 KB):
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
ka-chunk, ka-chunk, ka-chunk... I can hear the machine chugging along.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Aye, full steam ahead with cartography gnomes stoking the boilers.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
This is my 75th dungeon map (not counting any of the caverns, buildings, or special designs like my Wizard's Ring maps, etc.) so I decided to go all out and go a truly mega-dungeon level.
Colour Version:
dungeon-075.jpg
Black & White Version:
dungeon-075bw.jpg
I would hate to be the one to stat out this dungeon.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
Holy mega-dungeon Batman!
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Mega indeed
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
umm.. our GM just dumped us in a large-ish dungeon.... I'm warming up to th idea of dungeons as a concept. Never thought of them as serious rpg locations before. How do you explain a gelationous cube living next door to 1d10 goblins?
It obviously depends on your DM, but I like to think of dungeons as a living environment. That means its inhabitants interact with each other and not always on friendly terms. Perhaps those goblins give the gelatinous cube a wide berth because they know it moves around and cleans up the crap in the corridors (perhaps they like to follow it and pick up the odd trinket that falls out of it - the odd unfortunate goblin gets too close and gets eaten by the cube). Perhaps the goblins might have various defenses (barricades made from cast away furniture?) in place to protect their lair from the cube's midnight raids. A DM will have to take the dungeon ecology into consideration when making a place that seems plausible.
I also like to have various political/racial/power factions within the dungeons that smart players might take advantage of. Players might learn that the gnolls that inhabit one section of the dungeon have a grudge against the nearby orcs. A party might be able to take advantage of this and play the two groups against each other - at least for a little while until some other power comes into play.
My dungeons are never static. When the players leave to regroup at the local town, some things will probably change. New inhabitants will show up or old ones will gain in strength (from new arrivals) or perhaps the power structure will change completely - i.e. the players wiped out the goblins so the nearby gnolls have claimed their territory.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
Here's a quick dungeon. The shaded area of 7a is a weak floor that might/will collapse should anyone walk over it. In areas 2 a - 2c, T stands for Trap.
Colour Version:
dungeon-076.jpg
Black & White (Printer Friendly) Version:
dungeon-076bw.jpg
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx