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Thread: Thinking Big - Torq's landgrab - choose a territory

  1. #221
    Administrator Redrobes's Avatar
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    Torq, there seems to be a bit of a mismatch here. Perfect took tile 4 and you have him marked as taking and completing tile 5. My map makes perfects tile line up on 4 so I dont know what is going to happen with Jfrazierjr. Maybe he should take 5 instead but I thought id bring this up before a lot of mapping has taken place.


  2. #222
    Administrator Redrobes's Avatar
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    Quote Originally Posted by jfrazierjr View Post
    I asked on the other thread, but is there a higher resolution height field and river/lake system generated?
    I can provide a land map, a grayscale height map, and light map if you want. Go right to the edge of the land map, the border is my error. The gray is mountainous - probably better to match Perfects tile than strictly stick to the original data tho.
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    Last edited by Redrobes; 06-04-2008 at 07:25 PM.

  3. #223
    Guild Journeyer Arkkeeper's Avatar
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    Wow what a great display of everone's different map styles
    "The Enemy's Gate Is Down" - Ender Wiggen, Ender's Game, Orson Scott Card

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  4. #224
    Community Leader Torq's Avatar
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    Quote Originally Posted by Redrobes View Post
    Torq, there seems to be a bit of a mismatch here. Perfect took tile 4 and you have him marked as taking and completing tile 5. My map makes perfects tile line up on 4 so I dont know what is going to happen with Jfrazierjr. Maybe he should take 5 instead but I thought id bring this up before a lot of mapping has taken place.

    Yes, good catch Red. Seems to have been some confusion between Perfect and I. He asked if he could do the area which Terrainmonkey had been doinf (which was 5). He actually did 4, but I didn't notice that it was 4.

    Another fetaher in your cap REdrobes for the close attention you are paying to this project and the hours you are putting into it.

    Jfrazierjr, would you mind mapping area 5 rather than 4? I see that 5 is in any case theheight field that Redrobes has supplied.

    Torq
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  5. #225

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    :: Edit - Sorry, I didn't see that TM had handed his tile on but I'll leave the post below anyway::


    There seems to be a bit of confusion here. This is what I can see on the top rank of tiles (click the 'thread' sort to see the map postings displayed in numerical order):

    Map 1 - Alucard
    Map 2 & 3 - Darkone
    Map 4 - Perfect
    Map 5 - Terrain Monkey (jfrazierjr?)
    Map 26 - Bohunk.

    So it looks like all the top tiles (indeed all the tiles) have gone, I'm not sure where this leaves jfrazierjr unless we open up more tiles to be mapped or start re-assigning tiles which have been handed out at the begining of the project but which have not been mapped at all.

    I would suggest the latter option (use it or lose it) as it would be good to have this region completed before moving on. For example, I'm not sure if Hans Worst (Map 11) has moved onto other things? Perhaps that could be reassigned to jfrazierjr and if Hans reappears we could start to create more tiles to map or encourage people to do more local mapping in the existing region (eg. Towns , cities , localities etc).

  6. #226
    Guild Adept Valarian's Avatar
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    Looks like I've finally got a little bit of time and come late to the party. Map 11 looks interesting (if Hans has really gone walkies). There's Ravs' Beastlands to the East, Baviron's island chain to the South (and a small part of a province), NeonKnight's Thanelands to the North.
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  7. #227

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    Just to let you know I haven't abandoned the project. I've got other things on my plate at the moment and am taking a bit of a break, but I fully intend on finishing, so there will be no giving away of my spot, if you please!


    -IG

  8. #228
    Guild Adept Valarian's Avatar
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    Oh well ... hopefully when region 2 comes along it'll fit with an availability to do maps
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    Is this the entire world? If so, I am sad that there are no pieces left.

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