View Poll Results: Do you want to map 'Guild City'?

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  • I'd like to map all or part of 'Guild City'

    24 85.71%
  • I'd like to watch people trying to map 'Guild City'

    4 14.29%
  • This is a bad idea, please don't use it!

    0 0%
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Thread: Guild City

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  1. #1

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    Thanks John

    @Straf - looks like 32 might be really hot property

  2. #2
    Guild Grand Master Azélor's Avatar
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    It's easier to divide over the water bodies than over the land because of the buildings and other stuff.
    Last edited by Azélor; 01-08-2017 at 02:29 AM.

  3. #3

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    I am well aware of the fact that we won't avoid discrepancies. What i ment is to avoid #1, because it will look worse then #2.

    river discrepency.jpeg

  4. #4
    Administrator Facebook Connected Diamond's Avatar
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    Someone can probably layer in a uniform water layer when everything's done.

  5. #5

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    Easier doesn't always mean better. I dont see problem gabbing one area with full river (to the next shore). Then the opposite area will end before shore. Shores are usually not so crouded and have less buildings (at least suburbs). But if there has to be some fishing huts, or pier in those two adjacent areas then cartographers can come to agreement who will depict them.

  6. #6
    Administrator Facebook Connected Diamond's Avatar
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    So what about the discrepancies where a river meets a lake then?

  7. #7

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    Quote Originally Posted by kacey View Post
    ...And BTW I think Mouse would make an excellent community leader, she put's so much time, and compassion into this forum.
    Quote Originally Posted by Voolf View Post
    Approve, put her on the Leader Throne!
    Thanks! That's incredibly sweet of you both, and I really appreciate it, but... no thanks

    I love our CLs, and I really enjoy supporting them when I have the time, but I don't ever want to be one! LOL!

  8. #8
    Guild Master Falconius's Avatar
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    Because this map has a lot of height variation it might be a good idea to have more height information. For instance the height of the flat ground and the height of the various water surfaces and the ultimate hight of those hills. To me it looks like the central lake is fairly far down in that basin surrounded by cliffs. It could mean people mismatch the cliff heights.

  9. #9

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    There is a place in the real world where a limestone karst has been eroded in such a way that vertical holes down to the sea exist, where the light reflected from the white stone of the sea bed is so very intense that a boat sat in the middle of the pool of light appears to be floating in mid-air when viewed from the side. I can't for the life of me remember where it is, since it was one of those holiday snaps a friend showed me - among hundreds. Iif I could only find it on Google I would show it you - inspiration for ISO illustrations later

    EDIT: Found something similar, but fresh water instead of ocean...

    Melissani lake - Greece.jpg

    Melissani Lake, Greece

    Falconius - you're right about the possible mismatch, but if there is a set width to the actual cliff (a top edge and a bottom edge) it shouldn't look too bad because the view is top down (unless I've got the wrong end of the stick again)
    Last edited by Mouse; 01-08-2017 at 06:30 AM.

  10. #10
    Guild Master Falconius's Avatar
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    Quote Originally Posted by Mouse View Post

    Falconius - you're right about the possible mismatch, but if there is a set width to the actual cliff (a top edge and a bottom edge) it shouldn't look too bad because the view is top down (unless I've got the wrong end of the stick again)
    You got the right end, that's what I meant.
    That picture is crazy.

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