Thanks John
@Straf - looks like 32 might be really hot property
I'd like to map all or part of 'Guild City'
I'd like to watch people trying to map 'Guild City'
This is a bad idea, please don't use it!
Thanks John
@Straf - looks like 32 might be really hot property
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
It's easier to divide over the water bodies than over the land because of the buildings and other stuff.
Last edited by Azélor; 01-08-2017 at 02:29 AM.
I am well aware of the fact that we won't avoid discrepancies. What i ment is to avoid #1, because it will look worse then #2.
river discrepency.jpeg
Someone can probably layer in a uniform water layer when everything's done.
Easier doesn't always mean better. I dont see problem gabbing one area with full river (to the next shore). Then the opposite area will end before shore. Shores are usually not so crouded and have less buildings (at least suburbs). But if there has to be some fishing huts, or pier in those two adjacent areas then cartographers can come to agreement who will depict them.
So what about the discrepancies where a river meets a lake then?
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Because this map has a lot of height variation it might be a good idea to have more height information. For instance the height of the flat ground and the height of the various water surfaces and the ultimate hight of those hills. To me it looks like the central lake is fairly far down in that basin surrounded by cliffs. It could mean people mismatch the cliff heights.
There is a place in the real world where a limestone karst has been eroded in such a way that vertical holes down to the sea exist, where the light reflected from the white stone of the sea bed is so very intense that a boat sat in the middle of the pool of light appears to be floating in mid-air when viewed from the side. I can't for the life of me remember where it is, since it was one of those holiday snaps a friend showed me - among hundreds. Iif I could only find it on Google I would show it you - inspiration for ISO illustrations later
EDIT: Found something similar, but fresh water instead of ocean...
Melissani lake - Greece.jpg
Melissani Lake, Greece
Falconius - you're right about the possible mismatch, but if there is a set width to the actual cliff (a top edge and a bottom edge) it shouldn't look too bad because the view is top down (unless I've got the wrong end of the stick again)
Last edited by Mouse; 01-08-2017 at 06:30 AM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying