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Thread: [Award Winner] Eriond - A Tutorial for GIMP & Wilbur

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  1. #1
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    Arsheesh, any ideas or tips on how I might go about making cliffs or mesas with this technique? I've tried doing some before with a simple sharply-defined lighter area in the height map, and it didn't work out well.

  2. #2
    Guild Novice Lord Aenaran's Avatar
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    Hail, Arsheesh. This tutorial is truly a wonder to our GIMP civilization. I have question regarding to this.

    1. Does the tutorial create landmasses randomly? If so, please tell me (I am still wondering) how to create specified lands by using or following the tutorial?

    2. Is the 'Difference Clouds 1' that described in the manual page 2 same as 'Difference 1'? I am confused with that.

    I think that's all. Thanks.

  3. #3
    Guild Artisan Freodin's Avatar
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    Quote Originally Posted by Lord Aenaran View Post
    Hail, Arsheesh. This tutorial is truly a wonder to our GIMP civilization. I have question regarding to this.

    1. Does the tutorial create landmasses randomly? If so, please tell me (I am still wondering) how to create specified lands by using or following the tutorial?
    No, you need to do that on your own. Either use your creativity, or look at some of the other tutorials here on the forum that deal with creating random or semi-random landmasses.

    2. Is the 'Difference Clouds 1' that described in the manual page 2 same as 'Difference 1'? I am confused with that.

    I think that's all. Thanks.
    Seems so. I guess Arsheesh was just too lazy to type out "clouds" every time. But as the tut never explicitly tells you to create any layers called "Difference 1", the "Difference Clouds 1" layer is the only available option.

  4. #4

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    Hi everyone, sorry for the late replies, I've been away for a bit and didn't see these till just now.

    @Coriolis: that is a very good question and one I'm afraid I don't know the answer to. Waldronate, the creator of Wilbur would be the person to talk to about this. My experience has been that Wilbur tends to place lakes and such in any large flat areas. If you wish to keep these areas flat one thing you might try is to replace the post-Wilbur-height-map interior section of the mesa with the pre-Wilbur-height-map. That would get rid of all of the drainage areas within the mesa.

    @Lord Aenaran: as for the first question, Freodin is correct: I don't discuss creating a map outline in the Eriond tutorial. However the question has come up a few times so I did create a quick walkthrough of how to do this over at my blog (you can find it here).

    As for the second question, yup, those are the same layers, it's just that the terminology is inconsistent (my mistake).

    Cheers,
    -Arsheesh

  5. #5
    Guild Novice Lord Aenaran's Avatar
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    @Freodin; Oh yes. Silly me... ahh.... nevermind. Thanks.

    @Arsheesh; Oh yes, I see that.... O' my Lord..... Thanks, too.

    @All; I don't know what to say...

  6. #6

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    Amazing tutorial! I must say it's my favorite on this site (and I spent hours searching through all those I could find) and definitely among the most well-made tutorials I've seen. However, I've unfortunately not been able to edit the gradients in GIMP correctly. When I try to adjust the little triangles in the gradient edit window it simply doesn't let me interact with anything. I know I'm in the right spot since when I hover over the arrow/triangle things it shows a little tool tip that says click to drag. Any suggestions? Hopefully I'm just missing something obvious here.

    Here's my progress so far.

    vA60Atm.jpg

  7. #7

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    Quote Originally Posted by Dwalus View Post
    Amazing tutorial! I must say it's my favorite on this site (and I spent hours searching through all those I could find) and definitely among the most well-made tutorials I've seen. However, I've unfortunately not been able to edit the gradients in GIMP correctly. When I try to adjust the little triangles in the gradient edit window it simply doesn't let me interact with anything. I know I'm in the right spot since when I hover over the arrow/triangle things it shows a little tool tip that says click to drag. Any suggestions? Hopefully I'm just missing something obvious here.

    Here's my progress so far.

    vA60Atm.jpg
    Hi Dwalus, I'm really glad to here my tutorials has been of use to you! Thanks for the kind feedback. Hmm, I'm afraid I'm not sure what glitch is preventing you from being able to edit the gradients, let alone how to fix it. It's possible this might be a bug affecting a particular version of the program. May I ask what version of GIMP you are using? Also, this will probably sound like a dumb question but have you tried restarting the program? I've found that some glitches are only temporary and can be resolved by a restart. I ran a quick Google search to see if I could find any other references to this problem on GIMP forums but nothing came up. If the problem persists even after a restart you might try your luck with GIMP Chat. There are a lot of people far more knowledgeable about GIMP than I am on this forum.

    The map so far is looking pretty good, even without being able to edit the gradients. The only thing that looks off to me is the water, which looks black on my monitor. The ocean color in the original gradient should be dark blue. The fact that the ocean appears black might be due to a failure to properly mask the ocean area in layers above the gradient layer. For instance you might want to check to see whether the layer mask on your bump map layers (i.e. land and mountain bumps) is set to mask the area covering the ocean on those layers. Otherwise great job so far!

    Cheers,
    -Arsheesh

  8. #8
    Guild Expert johnvanvliet's Avatar
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    considering that gimp2.8 has a VERY different gui( it is almost a full rewrite of the base code to move away from gtk to GEGL )

    right click on the hash marks that make up where the triangles used to be


    and use the menu
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  9. #9

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    Quote Originally Posted by johnvanvliet View Post
    considering that gimp2.8 has a VERY different gui( it is almost a full rewrite of the base code to move away from gtk to GEGL )

    right click on the hash marks that make up where the triangles used to be


    and use the menu
    Ha, now that's something I didn't know about johnvanvliet. Thanks for the assist!

  10. #10

    Question

    I absolutely love the tutorial. But as a complete novice I am a bit uncertain what to do in the "Creating Additional Layers Masks" section. What am I supposed to be selecting here exactly?

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