I strive to make other people's lives more complicated, good Sir!
Loving the lights on the ground floor!
@ Hjorimir: Thanks a lot !
@Kellerica: Glad you think so, you've made me work more than expected, my Lady .
Some more work on Masdegar's House. The Ground level is more or less done.
Masdegar House.jpg
I strive to make other people's lives more complicated, good Sir!
Loving the lights on the ground floor!
Hmm... That's great. Really great.
*nods*
Thanks Kell & Beee!
Still the last floor to do, and probably some more corrections here and there. I'll keep the full resolutions for my kind patrons on Tipeee.
Masdegar House.jpg
This is a seriously late suggestion to make, considering you have already done the shading on the city of Portokal, but maybe something to link the background with the foreground in some way? A boat coming from the background towards the Port Tower?, or a figure looking back across the water to the city in the background?
Lovely work on Masdegar's House - already commented on the Finished Maps thread
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I have troubles to visualize my new Argona. That was the motive for doing the "comprehensive view", but it seems that I also need a streets plan with the new layout/topography/canals. So, I started one (I'll add the topography later).
If somewhat is really wrong or irrealistic, don't hesitate to yell.
Argo neo closeup.jpg
Looking spiffy so far! Zoomed out it could pass for an old city map in Europe. I love Skald Park!
You mentioned doing the topography later but, depending on how drastic the elevation changes will be, the topography would affect the way the roads are laid out. Just looking at this map I do not see any areas where there are obvious changes in elevation based on the roads except perhaps the Arewood (more curving roads perhaps around hills). As such, I would suspect the area to be really flat, with little topographical change.
Not sure if this is the type of feedback that you wanted but hope it helps.
Thanks Adfor, you make me add "spiffy" to my vocabulary. I aim to get a mixed look, but mainly 19th european cities.
Thanks Arimel. I already have an idea of the topography. Here's a quick view with contour lines (5 meters altitude), the scale being 1 px = 2.5m, and with the matching view (I've started with what you see in the background, though). What do you think?
I've looked at some different cities, and I thought it could be plausible (bear in mind that the surface waters are canals and bassins, mainly).
Argo neo.jpg