Hmmm, I will have to have a look once I add the new names to the map.
I'd like to map all or part of 'Guild City'
I'd like to watch people trying to map 'Guild City'
This is a bad idea, please don't use it!
Wonderful! Thank you so much for sorting this out
Which section are you doing - just so I can book it on the Index?
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Hmmm, I will have to have a look once I add the new names to the map.
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On the index I've added Redrobes at 30, and myself at 3
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I think I might start off with section 14
There is an interesting little thing going on down there at the bottom...
a section inside the wall, that is not in a section proper... a mystery of sorts
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Ok - LOL!
You put that there on purpose, didn't you
Has it got anything to do with that... um... mystery flying object that we don't know about - a bolt hole for it perhaps?
Or did you stumble upon one of the many secret entrances to my burrow!!!
(There'd be a stench of blackened pizza lingering in the vicinity if it was one of mine )
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
You almost convinced me to drive out and get some pizza, almost
Had to settle for spicy chili instead.
I thought 14 would be fun, plus, I do want to make sure we fill in the main inner wall area.
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Well I can guarantee you wouldn't have wanted any of my pizza!
I don't expect each of these sections will take half as long to do as the Guildworld map regions, which means any that aren't done in the first round won't have too long to wait for some detail in the second round. We've taken up just under half of them so far
We might even have to sweet talk you into generating a few new ones for everyone by that time!
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
and then of course... there is the underground... and maybe some little villages surrounding the city
and inside of buildings... and... and...
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Glad you mentioned that.
I know you must be really tired by now, but I noticed the resolution wasn't going to be all that great for underground tunnels and things, which don't tend to be as big as houses, so I was thinking each district could have its own subterranean map, so that it was possible to zoom in much closer than on the surface map - a bit like that one Redrobes showed us all earlier today.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Redrobes had said that we could divide the 16000 pixels square into quarters maybe, to get more resolution.
If that is possible, then we can do some fairly interesting undergrounds and such.
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