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Thread: Ilanthar's tests & sketches

  1. #281
    Guild Expert Facebook Connected Arimel's Avatar
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    That looks fine to me. I now see how the roads do curve on the contour lines and the changes in elevation are not really drastic enough to further influence them. Nice!

    Also, the 'skyline' of the city looks great! I cant wait to see the rest!

  2. #282

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    Thanks Arimel!

    I'll post the city view it in the finished map section later (it's already done, you can see it a few pages before in this thread).

    It's taking me ages to work on this new streets plan. I forgot how addictive it could be, though...
    More, with a slight shading for topography.
    Argo neo.jpg

  3. #283

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    I'm also continuing my eldoran species sheets. Here's the third one, the halflings.
    Eldoran Halfelin.jpg

  4. #284
    Community Leader Guild Sponsor Gidde's Avatar
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    Holy cow that is fantastic!

  5. #285

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    By Gidde
    Holy cow that is fantastic!
    The streets plan or the Halfling ?
    Thanks a lot, Gidde!

    I've done more. Here's the begining of a lineup. It's half size and the full sheets with additional drawings & description will be for my patrons on Patreon/Tipeee.
    Eldoran lineup half.jpg

  6. #286
    Guild Expert Adfor's Avatar
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    Quote Originally Posted by Ilanthar View Post
    Thanks Adfor, you make me add "spiffy" to my vocabulary. I aim to get a mixed look, but mainly 19th european cities.
    Always good to increase the vocab!

    I just love your species sketches. I've never been good at anatomy sketching, so I'm slightly envious of your ability. Have you always been good at anatomy? Or did you have to learn?

    Oh and the Yaun-Ti looking serpentine would fit oh so perfectly for the Auzari race in my world..

  7. #287

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    So much really cool content here! I really really like the side profile view of Argona. Very inspirational.

    Cheers,
    -Arsheesh

  8. #288

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    Thanks a lot guys!

    @Adfor: well, I have studied biology and done some drawings, but it was mostly cells & plants. I mostly take example on other artists works and... try a lot. Remember that I'm posting the final versions, after some failures...
    And sometimes, I'm changing my mind along the way. The first version of the hydrion was looking like this :
    Hydrion.jpg

    @Arsheesh : well, I decided to post it in the finished map section.

    I'm working on a part view of the port, (front and side) to show the connection between hangars/piers and the city.
    It's a part of it. I'm kinda having trouble to figure how represent the cliff in a convincing way, and I'm wondering if I should represent the passages between hangars that are inside the rock on this front view.
    Argona AP.jpg

  9. #289
    Guild Expert Adfor's Avatar
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    Quote Originally Posted by Ilanthar View Post
    Thanks a lot guys!

    @Adfor: well, I have studied biology and done some drawings, but it was mostly cells & plants. I mostly take example on other artists works and... try a lot. Remember that I'm posting the final versions, after some failures...
    And sometimes, I'm changing my mind along the way. The first version of the hydrion was looking like this
    I'll admit, I haven't really tried a whole hell of a lot to brush up on my anatomy skills, maybe I'll take your advice, and try failing a few times to get a hang of it.

    A large improvement on the Hydrion, I definitely prefer the latter sketch in the line-up.

  10. #290
    Professional Artist ThomasR's Avatar
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    The biological twist on classic RPG races is a brilliant idea and pretty funny too. Alien fantasy is gonna be a thing

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