Been doing a bit more work on the northernmost cliff face
### Latest WIP ###
KRITA NEW 02.jpg
Well, I seem to have got a 64 bit system and version of Win 10
Here's the rest of the info - just in case this isn't about the RAM at all, but the processor, or the bus, or a combination of poor equipment.
System spec.jpg
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Been doing a bit more work on the northernmost cliff face
### Latest WIP ###
KRITA NEW 02.jpg
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
It looks like you have the same PC as my old one (it's also a HP Pavilion, intel i34, 64 bits, 4Go RAM) : not a surprise you encountered the same problems as me with te Win10 last big update !
I'm working on my new one and its 16 Go of RAM and I can assure you it's going sooooo smooth and pleasantly! The autosave in Krita are so quickly done they are almost unnoticeable, for example.
Back on the map : the details of that cliff are really well done ! Are you starting with the colors?
In that case, 'snap'
Unfortunately I think the best I will be able to do is add another 4GB to it. It really will be a couple of years before I can afford to get a new machine - reconditioned second hand or otherwise. I just hope its not the particular architecture of HP Pavillions that's causing some or all of the problem, or even doing that will be a bit of a waste of time and money.
Yes - back to the map.
Thank you - I am reasonably pleased with the way the cliffs are going
I think my background as a painter gives me a totally different approach to mapping. I don't so much 'draw' them, as 'paint' them. I have tried to do it the proper way, with black line work, shading, and then colour last of all, but it seems that I work better if I do all of that in one move - just like a painting done with extremely fine brushes and a limited palette.
It creates a certain style that will always be different - always a bit odd - always something 'other' than mainstream, but I guess that's just the way I am.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I don't think there's a "proper way". There are only different methods with different outcomes. I was just curious and I surely like the result!By Mouse
I think my background as a painter gives me a totally different approach to mapping. I don't so much 'draw' them, as 'paint' them. I have tried to do it the proper way, with black line work, shading, and then colour last of all, but it seems that I work better if I do all of that in one move - just like a painting done with extremely fine brushes and a limited palette.
Plus, I'm pretty sure you're not the only one to have this painterly approach, even if you have your own special mousy touch .
Thank you!
You've made me feel a lot better about my style
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Done a different patch of cliffy stuff
(Draft only - needs more work to it)
### Latest WIP ###
KRITA NEW 03.jpg
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
That is a nice style you have here.
The rock surface look like the real thing.
My Deviantart: https://vincent--l.deviantart.com/
Ooh I love it when you do these cliffs! Looks awesome so far.
Yeah, that really is a gorgeous looking style of cliff.
The top center is wonderful.
That shadowed overhang is really well done.
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