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Thread: WIP: HMS Bounty

  1. #21
    Guild Artisan Katto's Avatar
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    Progress is slow at the moment.
    Optimized the meshes for a week and started with the standing rigging. I got bored at it and played with the UV mapping of the outer hull.
    Here are the first rendered pics, I hope you like them.
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  2. #22
    Community Leader Lukc's Avatar
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    Impressive indeed! Like lego for 3d-ups!

  3. #23
    Guild Artisan Katto's Avatar
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    Hi guys,
    progress is VERY slow at the moment until I manage to create an appropriate wood texture in Genetica. It is a very cool program, but think I have to read the manual first. I've spent a few days in searching for a realistic colour scheme of the ship, but it seems there is none. I've also watched "Mutinity on the Bounty" in FF but was also disappointed about the colours and the layout of the replica.
    Some new renders are attached...
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  4. #24
    Guild Journeyer maxsdaddy's Avatar
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    Wow impressive work so far. You know they do say that slow and steady wins the race, so there you go for your progress. She does really need a nice transparent salt sea layer to caress her hull though, she looks so lonely floating in her virtual dry dock. lol

  5. #25
    Guild Artisan Katto's Avatar
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    Thanx maxdaddy, there a lots of things to do, but I am stuck atm without the wood texture. I've definitely thought about a weathered layer.

  6. #26

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    I am so new to this - building a wooden model - 3-d is so great. Sorry if this is presumptuous, any change of getting one copy of a 3d file for Photoshop for me to practice with?

  7. #27
    Guild Artisan Katto's Avatar
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    3.....2.....1.....Restart (BOOOM)!
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  8. #28
    Guild Artisan Katto's Avatar
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    Those who make maps know a map is never finished. It can always be improved in some ways. The same is with 3D models. They can always be tweaked and optimized. The model was too complex for my skills and the program I've used and I was always unhappy when I looked at it from time to time.

    So I've decided to start again from scratch: scanning the book, adjusting the pics and modeling the stuff (and in the future UV'ing and texturing the model).
    This is what I have so far. Next will be the stern...
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  9. #29

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    That is really impressive Katto.
    From having done 3d modelling in the past, though not to that level, I can really appreciate what is being done here.
    It looks like you had been using Silo and went to Modo...
    How have you found MODO, to work with? I always wanted to try Modo but never had the money for it.
    What lead to the change from Silo to Modo?
    Last edited by J.Edward; 06-14-2015 at 05:27 PM.

  10. #30
    Guild Artisan Katto's Avatar
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    Hi J.Edward,

    Silo was really cool for modelling, but lacked in many ways: advanced modelling features like arrays, symmetry,... yes everything you need for complex models.

    I've tried almost every 3D program that is in reach for a hobbyist and chose modo (I hate the new MODO spelling), because it is like modelling in Silo but on steroids and the other features like rendering, UV'ing and rigging are good.

    If you are really interested in that program, watch Peter Stammbach's Youtube tutorials to see its modelling power and start with modo indie. It's Steam summer sale at the moment and you will get it 40% off. Of course there are limitations, but for that price it is a steal. If you want the full version, wait for a sale that is normally 2 or 3 times a year.

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