Yep, it's the way he just drops something like that down after a few days as a 'sketch'. Just stunning. Good work.
Yep, it's the way he just drops something like that down after a few days as a 'sketch'. Just stunning. Good work.
Still playing, but I think this is the direction I plan to go - more details and more mechs of course (with textures too).
This time I used a true isometric camera to do the rendering. I changed the textures on the fortress to look less medieval (I still have to add guns to those platforms). I added a dropship, since the besiegers are supposed to be overwhelming - this makes it more overwhelming!
This is a low resolution preview. I'll create much high res, when its closer to completion.
GP
PS: thanks for all the praise, my head's getting so big, I can't hold it up anymore!
### Latest WIP ###
Last edited by Gamerprinter; 12-14-2008 at 11:49 PM.
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Once again an improvement GP
Do you render the fortress in Xara? If yes could you maybe do a short tutorial about it? I would like to see how you do it.
If not, what are you using for it?
My Map Challenge Entries
I use GIMP for all my maps.
GIMP scripts and plug-ins overview
Everything I post on this site uses the Creative Common Attribution-Noncommercial-Share Alike license. Only exception to this are any pyhton scripts which use the GPL.
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That lil mech looks so cute...can I say cute? Anyway, nice job so far.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Xara is not a 3D application. The only thing done by Xara in this map is the texure on the surface - that is the forest, ground, water, stony textures - the image on the terrain is all Xara.
The rest of this design was created using Raydream Studio, an old, nolonger supported 3D application - its the first 3D software I got, and its easy to use, but the rendering isn't all that.
The dropship and the Madcat were modeled using Izware Nendo. I will be creating a few more mechs and probably redoing the mountains with Nendo, texture applied in Raydream and re-rendered.
I created a height map based on the Xara terrain design, used a 3D terrain generator (built into Raydream) to create that 3D surface.
That's about it, so far!
GP
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will there be missiles and explosions??? Please say yes!!!
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Oh wow, and I thought this looked good on the CBT site... Very nice... (also i sense that be it wolves or vipers that attack us falcons... the Lyran term "hozed" best describes their fate!)
While I was creating my missle models, practicing with smoke trail graphics, I decided to create the cover art for my comic book - the theme for the backstory (just add some extra fun!)
I'm doing some research on the Wolf Clan and the Jade Falcon Clan to get the story "right". Clan Wolf has received some Intel that the Jade Falcon planet called Samarkand is a secret black ops science laboratory - and its a little too close to Wolf Clan space lanes. So it needs to be eliminated.
Anyway, enjoy - I really hope to create a 2 or 3 page comic to go with this...
GP
(oh, no WIP tag, since this isn't the actual map)
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