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Thread: For our BT game!

  1. #21
    Community Leader Facebook Connected Steel General's Avatar
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    Wunderbar!!!
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  2. #22

    Post Repurposed winter map

    Just to be expedient, I repurposed a previously created map for the sixth in my Battletech series of maps. Winter Road Canyon...

    Repurposed from here... http://www.cartographersguild.com/showthread.php?t=2163

    OK, here's the map... (but after this I want to do a tropical beachfront, too much real life cold around here! BRRRR!)

    GP
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  3. #23
    Community Leader jfrazierjr's Avatar
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    Am I looking at this wrong, or is there an underground bunker thing going on with both sides of the canyon?
    My Finished Maps
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  4. #24

    Post Nothing underground here...

    Quote Originally Posted by jfrazierjr View Post
    Am I looking at this wrong, or is there an underground bunker thing going on with both sides of the canyon?
    This is supposed to be entirely above the ground. On the north side of the canyon is a two-laned road with some snow cover, though recently plowed. To the south of the canyon are hills or the other side of the canyon. On the eastern side, south of the canyon is an above ground bunker and metal building.

    Nothing underground here...

    GP
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  5. #25
    Community Leader Facebook Connected Steel General's Avatar
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    There's a green rectangular outline on the rocks south-west of the westernmost big boulder, what's that for?
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  6. #26

    Post Errr!

    Quote Originally Posted by Steel General View Post
    There's a green rectangular outline on the rocks south-west of the westernmost big boulder, what's that for?
    That's a shadow artifact of something that was there and deleted - I'll fix it tonight and repost...

    GP
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  7. #27
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Gamerprinter View Post
    Nothing underground here...

    GP
    The area circled, along with the "outline" in light blue and what appears to be partially translucent, makes an appearance of the entrance to a cave.
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    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  8. #28

    Post Worth some thought...hmmm

    Quote Originally Posted by jfrazierjr View Post
    The area circled, along with the "outline" in light blue and what appears to be partially translucent, makes an appearance of the entrance to a cave.
    Maybe I ought to something underground there - worth a thought.

    GP
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  9. #29

    Wip BT Map by request

    One of the members on the CBT site asked for this... don't ask me the logic behind it, I am not sure. This is supposed to be a warship/jumpship in space as a battlemap surface to fight mechs on!?

    I'm not sure how mechs are supposed to be able to stay on a surface in zero G, but I can comply with a request, since one was made.

    I modeled the superstructure of the ship in Nendo, rendered in Raydream, imported to Xara then added those colorful bits of structure, the grid and labeling. So here it is...

    GP
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    Last edited by Gamerprinter; 12-14-2008 at 05:38 PM.
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  10. #30
    Community Leader RPMiller's Avatar
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    Maybe they have magnetic feet on their mechs?
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



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