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Thread: Study of battlemaps

  1. #21
    Guild Expert Facebook Connected Tonnichiwa's Avatar
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    Nice job on these maps. I like that you left off a grid so people can just use the one in the Roll 20 system.

  2. #22
    Guild Member SrgDark's Avatar
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    Glad to hear you like them guys. Yeah, the idea is to make them to be easily used in roll20 or somesuch program that has its own grids.

    Been working on this, additional piece to one I did before. Playing around with how'd I do trees. Here I just used lighter shadows, with deeper black to denote where the base of it would be. Work in progress, I guess.

    Woodland 2.jpg
    Last edited by SrgDark; 04-24-2016 at 06:04 PM.

  3. #23
    Guild Artisan Jacktannery's Avatar
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    More great maps SrgDark. A little dark to my eyes, but beautifully made. Congratulations in particular on your water, which is extremely hard to do so well. You certainly have a talent.

  4. #24
    Guild Member SrgDark's Avatar
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    Thank you! Though if we're being honest, I can't claim credit for water. I did touch it up a bit, but ultimately, it's just a good free texture I picked up.

    I'm still looking for a good balance for the shadows. One of these day's, I'll find it, I'm sure.

  5. #25
    Guild Master Josiah VE's Avatar
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    Can't say I like how you've depicted the trees.. but still looks nice!

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  6. #26
    Guild Member SrgDark's Avatar
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    Mhm, trees are still a point of wondering for me. Should I put down just shadows, so that players and DMs have greater field to use and see, or should I just put down trees and blot out pieces of the map? Still trying to find the balance. Here, for instance, I tried with the top down trees look.

    Woodland 2-New Tree Style.jpg

  7. #27
    Community Leader Facebook Connected tilt's Avatar
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    I've seen people use an outline of the three instead... you could use an inner glow to show the green of it... right now though, I think your trees need more shadow or they might be mistaken for bushes

    The last battle maps I made myself just used the tree as is:
    http://www.cartographersguild.com/at...2&d=1275936861
    http://www.cartographersguild.com/at...3&d=1275925874
    Last edited by tilt; 04-26-2016 at 04:48 AM.
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  8. #28
    Guild Member SrgDark's Avatar
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    Yeah, they might indeed. Especially given it's clear where from light's coming here. I should probably highlight a single square too, so that people have the idea of scale.

  9. #29
    Guild Master Falconius's Avatar
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    Wild or unkept trees in an open area like that will likely have branches all the way down to the ground any ways (making it somewhat impassible). Only in woodland mature enough to have a canopy do branches not grow close to the ground, simply because there is more light higher up. It also occurs with very old trees that have a huge canopy of their own. Then their lower branches are spread out enough to get in there comfortably. Some trees of course have a natural defence against grazers in that they grow long smooth trunks to keep their leaves out of reach even in open areas (Africa). I don't know if any of this helps, but thought I'd throw it out there.

  10. #30
    Guild Member SrgDark's Avatar
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    It's good to know, certainly!

    I've continued my work. This is one of WIPs for the second map pack, which'll be stuck in the great outdoors.

    Woodland 2-WIP.jpg

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