Alas but at me has burned down the old computer, it was necessary to do at first and I have decided to make such mine Hornhord
The rivers will be a bit later
thank you Arsheesh, I used not the myself mountains as was laziness to draw them from zero but trees I have left the. I start to throw the rivers, there was an idea to make a shelf in the form of strokes along coast, as on many old maps
Last edited by Harrg; 07-07-2011 at 10:25 AM.
Alas but at me has burned down the old computer, it was necessary to do at first and I have decided to make such mine Hornhord
The rivers will be a bit later
I like the basic shape of the land (in fact it reminds me of one of my favorite pieces by Diamond). The parchment texture you used for the sea color looks really nice, however the parchment texture on the outer border looks slightly blurry up close. The geographical icons all look nice as well. Sorry to here about your computer melt-down, but I look forward to seeing updates on this.
Cheers,
-Arsheesh
You have amazing brush placing skills!
Really there is a similarity) thanks for comments
Welcome abourd , nicely done, really like the hand drawn look you have there
Last edited by Vorhees; 08-31-2011 at 06:23 AM.
Hmm... not sure if this has been mentioned, but in the latest, it looks like the shading is not right... the mountains are on the left AND RIGHT but the trees are on the right(shadows that is)
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Harrg, did you happen to read my last post?
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.