This is the forest seamless fill and result and a fields fill and result
Here's the building pattern I made and used (all welcome to steal if it floats your boat!)...
This is the forest seamless fill and result and a fields fill and result
Last edited by ravells; 10-23-2007 at 04:02 PM.
This is a bryce default terrain heightmap.
As a reference, here is that HF rendered with the same scaling but various exponents applied to the height (from ^1, i.e, original, through ^5). I quickly threw in contour-ish lines to show the stretching.
Each pair has the render on the left and the hf on the right.
-Rob A>
Here is a richly textured seamless tiled sea texture.
Ravs
Figured I'd contribute one of my favorite seamless texture methods.
Photoshop:
- Press D for default colors (black and white)
- Filter -> Render -> Clouds
- Filter -> Render -> Difference Clouds
- Ctrl-F a bunch of times to repeat difference clouds over and over.
- Filter -> Other -> High Pass (evens out highs and lows, play with the slider)
- Ctrl-A to select all
- Ctrl-V to paste a copy onto a different layer
- Click on Channels tab, and create a new channel
- Ctrl-V to create a copy of the clouds on a channel.
- back to the first layer
- Render - Lighting Effects
- -Choose the channel you created as a texture channel, set height to 8 or so.
- -Set light to directional, and choose an angle (top left for this example)
- Switch to the copied layer (the one you didn't do lighting effects on)
- Filter -> Brush Strokes -> Accented Edges (edge width 1, experiment with other settings)
- Set that layer to overlay on top of textured layer and adjust transparency until happy.
Very nice texture. Has PhotoShop always automatically produced seamless textures? I could have sworn I used to have to use offsets to make them seamless.
most of the filters are seamless...the ones that generate random pixels definitely are such as clouds and difference clouds...a lot of the texturing and processing stuff isn't seamless...and I don't think any of the layer effects are seamless.
This is a seamless 400x400 "forest" texture I originally posted at dundjinni.com. Very large scale feel, grasslands and bushes or trees. Created in Genetica. I probably still have the .gtx if someone needs a larger (or smaller) version, or some variations.
I really like that texture, Robbie. Will be playing with it later.