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Thread: [Award Winner] Using GIMP to Create an Artistic Regional RPG Map

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  1. #1

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    Quote Originally Posted by RobA View Post
    Post 3: Then Let's Begin (if I have an idea)

    Create new layer called “Land Noise” and fill it with clouds (Filter->Render->Clouds->Solid Noise) Set the detail to the maximum (15) and the X and Y size to the max (16.0). The larger the size, the more randomness your final coast will have. Give it a new random seed and jot down the number (I put it in the layer name afterwards as a reminder). And change the blend mode to Overlay.
    Post3-5.png
    I have followed your tutorial, step by step but I fail to make the same thing like you describe.

    The new layer "land noise" covering everything on the map, and the map disappear.

    Help me to understand. It is maybe the cause of the age of this tutorial, or gimp has changed since 2007 ?

  2. #2
    Guild Member Jeff_Wilson63's Avatar
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    Quote Originally Posted by RobA View Post
    The City-Map-Colors.gpl file should go into C:\Documents and Settings\<User Name>\palette\ and GIMP will see it the next time it is run.
    Correction. The directory should be:
    C:\Documents and Settings\<User Name>\.gimp-<version>\palette\
    http://www.monticello21st.com/rpg/nfwiki/
    Call the Lightning. Ride the Storm. Find your Power. Become Reborn.
    Seek your Place, and know it well. Live a tale you wish to tell.

  3. #3

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    Quote Originally Posted by Jeff_Wilson63 View Post
    Correction. The directory should be:
    C:\Documents and Settings\<User Name>\.gimp-<version>\palette\
    Thanks! Fixed in that post.

    -Rob A>

  4. #4
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    Praise

    Before reading your tutorial i couldnt do anything with Gimp. This is my result after a few(5) hours of hard work.

    Land kaart maken.jpg

    Only things which i couldnt do are those beautiful rivers of yours. And i cant get the color like youve gotten for the forests.

    Any more advice? (your map still looks way better!)

    My next step will be loading this map into viewingdale and start adding villages, ruines, etc as my players will discover them.

    Thanks a lot for the great tutorial!
    Last edited by Remko1981; 03-14-2008 at 02:24 PM.

  5. #5

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    Remko-

    Did you use the "turbulent" check box when generating the forest? I find it makes for a nicer bump map. Also, when applying the bump map, try the other options (linear, spherical, sinusoidal) as they have very different results.

    As for the colour, I just tend to keep playing with the HSV, as well as had painting on the colours layer with different shades until I get something I like.

    Is there something specific about the rivers (generating the emboss?) that is giving you problems?


    And you're welcome!

    -Rob A>

  6. #6
    Guild Novice
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    My rivers are a bit blocky. But my biggest problem is there height map. They just dont look like they are going down. Tried a lot of settings but cant seem to get it to work.

  7. #7

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    Quote Originally Posted by Remko1981 View Post
    My rivers are a bit blocky. But my biggest problem is there height map. They just dont look like they are going down. Tried a lot of settings but cant seem to get it to work.
    I think I explained it a bit better in this posting:

    http://www.cartographersguild.com/sh...8&postcount=19

    See if that clarifies things.

    -Rob A>

  8. #8

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    Just a quick post as I work on this. I'm embarrased to say how long it took me to get past step 8 but here I am so far. These layers and masks are kicking my butt pretty well. But atleast I'm learning.

    Note: the 4 circular shapes on the coastline were by design, not an error or oversight. (Old meteor impacts.. there will be two inland on the peninsula as well.) Next iteration I'm going to cut these down to 1 or 2 on the coastline as the chances of 4 out of 6 impacts landing in the exact spots to create neat little bays are pretty slim.

    This isn't anywhere near where I want it but I'm going to complete the tutorial before restarting to do it right.. I'm in a hotel atm with no scanner so it was hand drawn via laser mouse on a crappy surface in GIMP. I plan on using a map quite close to this as the beginnings from a remap of my campaign in ViewingDale.

    We'll see how well I can mold mountains, input a desert and direct rivers tomorrow evening.

    And yes, I've repped the author for his tutorial, without it I wouldn't even dare using this method.
    Attached Images Attached Images
    Last edited by Kasim; 03-19-2008 at 03:29 AM.

  9. #9

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    First time using gimp for anything other than cropping ans sizing. Not happy with my forest or the coast line. I also seem to have messed up the color of the water. I don't have the white wisps. But I feel the map is a good start. I will have to finish the rest of the map later.

    Comments? Suggestions?
    Attached Images Attached Images

  10. #10

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    Good effort, nwelte!

    You might want to try a turbulent bump map with a larger x-size and y-size for the forrest texture. Just decreasing the opacity of the forest bump map overlay would also help make then less intense.

    -Rob A>

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