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Thread: The world on a cog

  1. #21
    Community Leader Facebook Connected torstan's Avatar
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    Indeed, it's 180.

  2. #22
    Administrator Facebook Connected Robbie's Avatar
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    Check it out...Made the basic cogs, and wired them for animation. Thank you sooo much designers for sticking to an easy 4 to 1 gear ratio. I hate calculating gear ratios.

    Can't wait to get height map and other coolness on there, as well as the lower cog elements.

    Download this swf and play it in your browser if you have flash installed.
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    Fantaseum (https://www.fantaseum.com)

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  3. #23
    Software Dev/Rep Masden's Avatar
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    Post Cool :-)

    Cool Robbie!

    Hey Torstan and Robbie

    There is an outer ring on this thing, as demonstrated on this quick reduced jpg. Our other artist did this at home, but didn't have enough time to detail the outer lands.

    It's be easiest explained in a 3dsmax file. I use 2009. Which version are you on?

    Dave
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    Look here m' boy! There be only two things you need know about totty: Plenty and often!

  4. #24
    Software Dev/Rep Masden's Avatar
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    P.S. Don't worry jon, we wouldn't edit and publish your work -Bren was just playing around with your map :-)
    Look here m' boy! There be only two things you need know about totty: Plenty and often!

  5. #25
    Community Leader Facebook Connected torstan's Avatar
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    I'm not complaining - that looks awesome! You can post a larger version of that, I certainly won't complain

    Short update - I have sent Robbie a version of the texture for the Earth cog (without all the mountain shadows) and a heightmap that I knocked together. I'll be very interested to see what it looks like after he's had a play with it.

    I've edited the OP to include the (new) website for the company.

  6. #26
    Professional Artist Turgenev's Avatar
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    Fantastic map, torstan. As always, I am in awe of your work. I tried to rep you but I need to spread it around a bit more.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  7. #27
    Administrator waldronate's Avatar
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    Takes planetary gears to a whole new level.

  8. #28
    Administrator Facebook Connected Robbie's Avatar
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    I have both 2009 and 2010 so feel free to send it, but I think I understand already...i'm just using wire parameters and animating the main gear, the others follow suit....

    got the emails and pms but won't be able to do anything til tomorrow (on my phone now)...I can't wait to put some more depth to the world. i'll respond more tomorrow.
    Fantaseum (https://www.fantaseum.com)

    Robbie Powell - Site Admin

  9. #29
    Administrator Facebook Connected Robbie's Avatar
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    Here's the Earth Cog early displacement map. I'm going to have to manually displace it instead of using a dynamic render-time displacement, because without manual I can't specify the sea-level value. I've also not spent much time on mapping the texture, as you can tell it doesn't wrap around the gear teeth at all now. But the heightmap looks pretty cool.

    Masden, if you could give me some insight as to how the sun works, and maybe how many teeth that greater outer wheel outside of the elemental gears have (or a gear ratio amount) that would be helpful
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  10. #30
    Administrator Facebook Connected Robbie's Avatar
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    Uh oh...I just tried making the outer cog have 270 teeth, and it fits in the tooth slots of the elemental gears perfectly, except for the fact that there's no way to ratio that number to all 4 gears properly...I don't think. Still fooling around with it, but if you've got any specific math for the number of teeth or gear ratio of outer ring, that'd be great.
    Fantaseum (https://www.fantaseum.com)

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