Okay, time to revive this thread. Azelor was curious about gothic horrow biome. I have almost no knowledge about gothic horror so I will have to do some research but first of all, what defines gothic horror and makes it different than the generic horror? I hope you will join me on this adventure!
Now, horror and biome... A horrific landscape is one thing, but how to build a biome with its own vegetation and ecosystem based on gothic horror?
LOL!!! I type "gothic horror cartography" and my first result is a challenge from this wonderful site itself, but back in 2012!
https://www.cartographersguild.com/s...ad.php?t=20235
Found another interesting site (which was suggested by one of the memebers of this guild in that same thread you will find with the first link).
https://www.virtualsalt.com/gothic.htm
Now the problem I have is this: biome. I can easily picture a graveyard, a ruined gothic mansion, something the like. Gothic horror is relatively easy if it comes to a building, a dungeon or a location. How in the world can we make a biome out of it? Here is what I think...
-Moutains with whispering holes like in the Badlands.
-swamps with rotting trees.
-boulders with thick moss (I like the idea of mossy stones).
-lots of animals eating from corpses.
-the smell of decay would be great so what could give putrefaction? I mean, if we want some scavengers like ravens and crows... Maybe the Gothic Horror biome would feed upon another biome! For example, in a climate like Quebec city or Saguenay, you would have a mix or pine forest where the deers reproduce and all but have to cross a certain swamp in order to get there, and some of them fall in some holes filled with mud or something.