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Thread: Silembria

  1. #21
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Kurvstol View Post
    Decided to post a black and white version of the map

    Please tell me which version you think looks the best
    I have to say that I really prefer the color one because with the shapes of your trees, without color, it is hard to know for sure that they are supposed to be forests, ESPECIALLY the pointy ones at the top and right side (where you might mistake them for pointy hills or small mountains. Now, if you did B/W and had a different style of trees, then that might be a different story.

    Also, with the B/W for a base, you could always copy it and come back in with a color wash(like a lite/muted water color) to give it just a tinge of colors and that might look good, but not sure as it's an idea that just popped into my head.
    My Finished Maps
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    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  2. #22

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    Quote Originally Posted by Kurvstol View Post
    Still, I would really like to hear your suggestions on the river-tapering in Inkscape RobA, since the map is the start of a D&D-campagin I intend to create and Silembria will have neighboring realms
    Here is a quick how-to I wrote up in the tutorial forum.

    -Rob A>

  3. #23

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    Quote Originally Posted by jfrazierjr View Post
    What does everyone think of the actual mountains themselves though?
    I think they look great!
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  4. #24
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Midgardsormr View Post
    I think they look great!
    Thank ye!

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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