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Thread: Dungeon Maps

  1. #21
    Community Leader Facebook Connected Steel General's Avatar
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    You should compile this into a single 'book' once you have finished (similar to what Turgenev does).
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  2. #22

    Post

    Quote Originally Posted by Steel General View Post
    You should compile this into a single 'book' once you have finished (similar to what Turgenev does).

    I will consider doing that once I'm "finished". Do you think it would be better with or without design notes (a partial list of dungeon stocking ideas)?

    Meanwhile, here is Dungeon #9:

    Notes:
    • Area 2: Spiral stairs lead down to area 3 after 80' and area 8 after 100'.
    • Area 8i is a 10'x10' elevator room with a secret door to area 27.
    • Area 28a: the molten lake is 30' to 370' deep.
    • Area 32: the spiral stairs lead to a lower level.
    • Area 40: the passage into this area is a wind tunnel blowing in the direction the arrow points.
    • Area 48: crushing walls trap
    • Area 49: spiked wall trap in doorway
    • Areas 64-74 have been darkened and are connected to the complex by the secret passage (gray dotted lines) from area 53.


    A = teleport trap
    B = random encounter
    C = closed pit
    D, E = planned encounter
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    Last edited by mrrkyl; 11-03-2009 at 06:58 AM.

  3. #23
    Community Leader Facebook Connected Steel General's Avatar
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    The 'design notes' certainly can't hurt. DM's are free to ignore them anyway.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #24

    Post Dungeon 8, complete

    Completed versions of Dungeon #8 (since I intend to use this map in an upcoming game I will not post additional design notes):
    Attached Images Attached Images

  5. #25
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    Nice work on all those maps. Do you print them to scale for miniatures or are they purely for keeping your own room description/notes and such?

  6. #26

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    Quote Originally Posted by smyrin View Post
    Nice work on all those maps. Do you print them to scale for miniatures or are they purely for keeping your own room description/notes and such?
    Thank you. My games are all played online so rather than using miniatures I use simple markers, like "pins", on a whiteboard/virtual tabletop with copy-pasted sections of maps.

  7. #27

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    Dungeon #11:

    This is the lower level of Dungeon #8 from the spiral stairs in area C7.
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    Last edited by mrrkyl; 11-23-2009 at 05:43 AM. Reason: location note added

  8. #28

    Post

    Key for Dungeon 11:
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  9. #29

    Post Dungeon 12 L1&2

    I made this map for my current campaign and decided to share it sans design notes. The entrance of this old temple is at the base of a 1,400' high cliff.

    Maps (2 versions each of Level 1 & Level 2):
    Attached Images Attached Images

  10. #30

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    Hi All,
    I haven't made anything new to share as I've been getting ready for Civ V by playing its predecessor. I prepared a PDF of the enlarged maps that I did for the OPDC with the full write up and stat blocks. I'll include the thumbnails of the dungeon and cavern maps as well as a link for the PDF. Enjoy!
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