Okay, some more progress.
A few doors and rubble tiles added. Here's the tiles:
RuinedWallEnd.png Rubble.png BarredDoor.png SteelPrisonDoor.png
Here they are (and a few variations) in a dungeon:
DoorsAndRubble.jpg
Some proper doors added and some barred walls:
Door.png
BarredWalls,4Sq.png
Here they are within maptool:
BarredWalls.jpg
I also had a play around with creating circular rooms and angled rooms with these map pieces and it came out surprisingly well:
CircularRoom.jpg
Angles.jpg
Okay, some more progress.
A few doors and rubble tiles added. Here's the tiles:
RuinedWallEnd.png Rubble.png BarredDoor.png SteelPrisonDoor.png
Here they are (and a few variations) in a dungeon:
DoorsAndRubble.jpg
I gotta grab the zip once you're done and play around with these...too cool.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Okay, I've added a few lightsources. Fires, braziers (though people seem to think they are treasure chests so they probably need redone), bowls of flaming oil and torches. Everything comes in a lit and unlit version. The zips are updated with the new additions so here's some screenshots of them in use:
Lighting.jpg Lighting2.jpg
Lighting3.jpg Lighting4.jpg
I also had a thought that I could probably put together a rough castle from the bits that I had. And so it turned out:
Castle.jpg
I'm not entirely convinced by the lightsources yet. If anyone can lend some C&C I'd be very grateful.
Well done Torstan these are mighty good. I think I would darken or do something extra with the rubble a bit as its so camouflaged against the stone floor. Perhaps if each stone had a shadow then it would stand out a bit. I like all the bits so far. Will definitely snag once finished ! Will rep too.
Thanks Redrobes. They actually do have a drop shadow on them but it's clearly not heavy enough. I'll boost it a bit, and possibly bump up the highlights a little.
Thanks for pointing that out.
In other news, these will be bundled with the stable release of maptool 1.3 which should be out in the next few weeks.
I'm doing lightsources now (obviously). My current list of core ligthsources is:
torch -done
fire - done
flaming bowl - done
candle
brazier -sort of done
firepit
Any other core lightsources you'd expect to see here?
How about lanterns or light/continual light spells?
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I already gave kudos on the RPTools forums, but I'll say it again as it is worth it. This is an awesome project! The thing I love most is that it is all done in your style and that creates a coherence throughout the entire sense that really takes any map created with it to the next level. I think by the time you are done, someone would have to actually make an effort to not make their map look good. I give you a standing ovation!
Lightsource - blacksmith's forge?
Mapping a Traveller ATU.
See my (fantasy-based) apprenticeship blog at:
http://www.viewing.ltd.uk/cgi-bin/vi...forums&sx=1024
Look for Chit Chat, Sandmann's blog. Enjoy.
Thanks RP. That's the plan anyway. Things have slowed up a little now as I do the lightsources. Objects are fiddly, but there are more on the way.
A few people have asked for forges now. I'll put one together.