I like the second one also. From the angle of projection, it appears on the second one as if the mountains are steadily rising in height to the central peaks.
I like the second one also. From the angle of projection, it appears on the second one as if the mountains are steadily rising in height to the central peaks.
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Explanation of Layer Masks in GIMP
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I like the first one as well Rob. That's kinda what I was trying to get across; it makes it look more like a character stacked little hex tiles. I prefer it to the smooth gradient of the blur, which loses that stacked look.
Going with the simplest 5 level tiles. I upped the sea level so it would have beveled tiles, too. Fixed the rivers that ran uphill, and have been working on the labeling:
###Latest WIP ###
labeled_1.png
-Rob A>
Last edited by RobA; 09-18-2008 at 05:14 PM.
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
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I agree, I like the first one better. Just seems more pleasing/easy on the eyes.
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I like the look of the second one, the lighter stroke on the hexes makes the things inside the hexes stand out more and thus easier to read...for me at least.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
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heh. Just realized I left the bevel off on that render... Only the hex line from the image map is drawing, so tiles at the same elevation are all flat, with no bevel on each. I guess that's a personal thing, cause I like the bevel... might tone it down a bit, though...
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Magnificent! Rob, the thing I love about your challenge entries is that you bring something entirely different to them, every time.
Now we're talkin, I can see everything clearly and the cast shadows really make it pop. Almost looks like it's real and made of plastic for like a board game. Very nice job.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Good job. I am glad you went with the sharper hexes. It stands out way better. Good Job indeed!
Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
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MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave
Again I have to say, pretty durn cool!
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