Your maps coming along in leaps and bounds. I think the water is a little light like clouds. It would be perfect for a floating citadel tho so save it for later ! The ground looks great. Your half way there already.
I've got a better idea...why don't you come over to my house for a weekend?
Your maps coming along in leaps and bounds. I think the water is a little light like clouds. It would be perfect for a floating citadel tho so save it for later ! The ground looks great. Your half way there already.
I've always wanted to visit London. Sure is a long way from Texas though.
Redrobes: Thanks. I've got a good teacher.
Hmm in the cold light of day the mountains look a bit lumpy and undefined using that PS tutorial and the heightmap. What I've done is to use Handsome Rob's technique (see his tutorial in the tutorial section) and done a straight relief render from FT. Attached is the png of the render and what it looks like.
Put the render on the top, use the paintbrush to select the black sea (make sure contiguous is unchecked) and delete. Set the layer to multiply. See if you prefer this one.
Here are two variations of that. The first seems a little too rough for me, so I tried something a little different and came up with the second.
Thanks. It seems to line up fairly well.
Also, I'm having a bit of trouble orienting myself on the climate map; I would fall in the temperate grasslands area, no?
Thanks again.
-IG
The great thing about having the relief shading as a separate layer is that you can apply a layer mask to it and just erase the bits you don't want (I did that with the Beastlands map as my relief map was also too busy). Do you know how to do layer masking? it's pretty essential stuff. Tell me when you're happy with the relief and we can then move onto the rivers.
Without Redrobes' overall composite this project would be half of what it was. It's really great to see it coming together like a gigantic jigsaw puzzle.
p.s. IG email me your current .psd when you're ready to move onto the next stage. Cheers
Ravs